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author | Campbell Barton <ideasman42@gmail.com> | 2009-04-07 15:06:35 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-07 15:06:35 +0400 |
commit | 5d64dd019e7e8150db40505097d1b4048f4e0153 (patch) | |
tree | 65d3ac2f7d7d8a9e3aad5ba5331c43a5d1fca358 /source/gameengine/Ketsji/KX_PolygonMaterial.cpp | |
parent | c054ea02039e9209095108c1b1f42250a7e85d8f (diff) |
BGE Python API
Use each types dictionary to store attributes PyAttributeDef's so it uses pythons hash lookup (which it was already doing for methods) rather then doing a string lookup on the array each time.
This also means attributes can be found in the type without having to do a dir() on the instance.
Diffstat (limited to 'source/gameengine/Ketsji/KX_PolygonMaterial.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_PolygonMaterial.cpp | 12 |
1 files changed, 2 insertions, 10 deletions
diff --git a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp index 3975189a9c2..e66d9d60db8 100644 --- a/source/gameengine/Ketsji/KX_PolygonMaterial.cpp +++ b/source/gameengine/Ketsji/KX_PolygonMaterial.cpp @@ -232,21 +232,13 @@ PyParentObject KX_PolygonMaterial::Parents[] = { }; PyObject* KX_PolygonMaterial::py_getattro(PyObject *attr) -{ - PyObject* object = py_getattro_self(Attributes, this, attr); - if (object != NULL) - return object; - +{ py_getattro_up(PyObjectPlus); } int KX_PolygonMaterial::py_setattro(PyObject *attr, PyObject *value) { - int ret = py_setattro_self(Attributes, this, attr, value); - if (ret >= 0) - return ret; - - return PyObjectPlus::py_setattro(attr, value); + py_setattro_up(PyObjectPlus); } KX_PYMETHODDEF_DOC(KX_PolygonMaterial, setCustomMaterial, "setCustomMaterial(material)") |