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author | Campbell Barton <ideasman42@gmail.com> | 2008-07-01 17:21:37 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-07-01 17:21:37 +0400 |
commit | bc8364fef030d95f27cff5ae6e068cc78bd1abd5 (patch) | |
tree | f2c8f84db3cf5d2ec847e3f36c0a6840954f755b /source/gameengine/Ketsji/KX_PyConstraintBinding.cpp | |
parent | 06ee2ed60e9ac8ebf205a665132484666dca232b (diff) |
bugfix, ActionActuator was missing many checks for PyArg_ParseTuple failing.
This meant an error in a script could be reported in a different line or script file which makes it quite hard to trace the problem. There were also places where invalid pointers could be used because of this.
The whole game engine pyapi probably needs to have these checks added.
Diffstat (limited to 'source/gameengine/Ketsji/KX_PyConstraintBinding.cpp')
0 files changed, 0 insertions, 0 deletions