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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-26 16:09:17 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-05-26 16:09:17 +0400
commit8253d3e0411276ca09995fcbd826abd2c0c8b930 (patch)
tree2d6ad13d242ee41e0ed3f1adcaf9bd12ae63b404 /source/gameengine/Ketsji/KX_PyMath.cpp
parent3dd18c5c34390316ac95b972aaa989455cf8ead6 (diff)
Python fixes:
Reenabled the setScript/getScript methods for python controller bricks. Set the ray source point to MouseFocusSensor.getRaySource works. Added: Python -> MT_Quaternion MT_Matrix4x4, MT_Matrix3x3, MT_Vector3, MT_Point3 -> Python Correct transform of frustum bound sphere centre point to world coordinates
Diffstat (limited to 'source/gameengine/Ketsji/KX_PyMath.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.cpp139
1 files changed, 134 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp
index 287ae500ea5..11bc5d750ff 100644
--- a/source/gameengine/Ketsji/KX_PyMath.cpp
+++ b/source/gameengine/Ketsji/KX_PyMath.cpp
@@ -177,6 +177,49 @@ MT_Vector4 MT_Vector4FromPyList(PyObject* pylist)
return vec;
}
+MT_Quaternion MT_QuaternionFromPyList(PyObject* pylist)
+{
+ MT_Quaternion vec(0., 0., 0., 1.);
+ bool error=false;
+ if (pylist->ob_type == &CListValue::Type)
+ {
+ CListValue* listval = (CListValue*) pylist;
+ unsigned int numitems = listval->GetCount();
+ if (numitems <= 4)
+ {
+ for (unsigned index=0;index<numitems;index++)
+ {
+ vec[index] = listval->GetValue(index)->GetNumber();
+ }
+ } else
+ {
+ error = true;
+ }
+
+ } else
+ {
+ // assert the list is long enough...
+ unsigned int numitems = PySequence_Size(pylist);
+ if (numitems <= 4)
+ {
+ for (unsigned index=0;index<numitems;index++)
+ {
+ PyObject *item = PySequence_GetItem(pylist,index); /* new ref */
+ vec[index] = PyFloat_AsDouble(item);
+ Py_DECREF(item);
+ }
+ }
+ else
+ {
+ error = true;
+ }
+ }
+ if (error)
+ PyErr_SetString(PyExc_TypeError, "Expected list of four items for Quaternion argument.");
+ return vec;
+}
+
+
MT_Matrix4x4 MT_Matrix4x4FromPyObject(PyObject *pymat)
{
MT_Matrix4x4 mat;
@@ -205,12 +248,79 @@ MT_Matrix4x4 MT_Matrix4x4FromPyObject(PyObject *pymat)
return mat;
}
+bool PyObject_IsMT_Matrix(PyObject *pymat, unsigned int rank)
+{
+ if (!pymat)
+ return false;
+
+ unsigned int x, y;
+ if (pymat->ob_type == &CListValue::Type)
+ {
+ CListValue* listval = (CListValue*) pymat;
+ if (listval->GetCount() == rank)
+ {
+ for (y = 0; y < rank; y++)
+ {
+ CListValue* vecval = (CListValue*)listval->GetValue(y);
+ if (vecval->GetCount() != rank)
+ return false;
+ }
+ return true;
+ }
+ return false;
+ } else if (PySequence_Check(pymat))
+ {
+ unsigned int rows = PySequence_Size(pymat);
+ if (rows != rank)
+ return false;
+
+ for (y = 0; y < rank; y++)
+ {
+ PyObject *pyrow = PySequence_GetItem(pymat, y); /* new ref */
+ if (PySequence_Check(pyrow))
+ {
+ if (PySequence_Size(pyrow) != rank)
+ {
+ Py_DECREF(pyrow);
+ return false;
+ }
+ }
+ Py_DECREF(pyrow);
+ }
+ return true;
+ }
+ return false;
+}
+
MT_Matrix3x3 MT_Matrix3x3FromPyObject(PyObject *pymat)
{
MT_Matrix3x3 mat;
bool error = false;
mat.setIdentity();
- if (PySequence_Check(pymat))
+ if (pymat->ob_type == &CListValue::Type)
+ {
+ unsigned int row, col;
+ CListValue* listval = (CListValue*) pymat;
+ if (listval->GetCount() == 3)
+ {
+ for (row=0;row<3;row++) // each row has a 3-vector [x,y,z]
+ {
+ CListValue* vecval = (CListValue*)listval->GetValue(row);
+ for (col=0;col<3 && col < vecval->GetCount();col++)
+ {
+ mat[row][col] = vecval->GetValue(col)->GetNumber();
+
+ }
+ }
+ }
+ else
+ {
+ error = true;
+ if (error)
+ PyErr_SetString(PyExc_TypeError, "Expected list of three items for 3x3 matrix argument.");
+
+ }
+ } else if (PySequence_Check(pymat))
{
unsigned int rows = PySequence_Size(pymat);
for (unsigned int y = 0; y < rows && y < 3; y++)
@@ -236,9 +346,28 @@ MT_Matrix3x3 MT_Matrix3x3FromPyObject(PyObject *pymat)
PyObject* PyObjectFromMT_Matrix4x4(const MT_Matrix4x4 &mat)
{
return Py_BuildValue("[[ffff][ffff][ffff][ffff]]",
- PyFloat_FromDouble(mat[0][0]), PyFloat_FromDouble(mat[0][1]), PyFloat_FromDouble(mat[0][2]), PyFloat_FromDouble(mat[0][3]),
- PyFloat_FromDouble(mat[1][0]), PyFloat_FromDouble(mat[1][1]), PyFloat_FromDouble(mat[1][2]), PyFloat_FromDouble(mat[1][3]),
- PyFloat_FromDouble(mat[2][0]), PyFloat_FromDouble(mat[2][1]), PyFloat_FromDouble(mat[2][2]), PyFloat_FromDouble(mat[2][3]),
- PyFloat_FromDouble(mat[3][0]), PyFloat_FromDouble(mat[3][1]), PyFloat_FromDouble(mat[3][2]), PyFloat_FromDouble(mat[3][3]));
+ mat[0][0], mat[0][1], mat[0][2], mat[0][3],
+ mat[1][0], mat[1][1], mat[1][2], mat[1][3],
+ mat[2][0], mat[2][1], mat[2][2], mat[2][3],
+ mat[3][0], mat[3][1], mat[3][2], mat[3][3]);
+}
+
+PyObject* PyObjectFromMT_Matrix3x3(const MT_Matrix3x3 &mat)
+{
+ return Py_BuildValue("[[fff][fff][fff]]",
+ mat[0][0], mat[0][1], mat[0][2],
+ mat[1][0], mat[1][1], mat[1][2],
+ mat[2][0], mat[2][1], mat[2][2]);
}
+PyObject* PyObjectFromMT_Vector3(const MT_Vector3 &vec)
+{
+ return Py_BuildValue("[fff]",
+ vec[0], vec[1], vec[2]);
+}
+
+PyObject* PyObjectFromMT_Point3(const MT_Point3 &pos)
+{
+ return Py_BuildValue("[fff]",
+ pos[0], pos[1], pos[2]);
+}