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authorCampbell Barton <ideasman42@gmail.com>2009-06-25 14:11:37 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-25 14:11:37 +0400
commitd428ba1de8074e8b0ca2b7c0b060c18ebf7d6b0c (patch)
tree0200656374d9d08125eba99ecc009ca3e70cc7fb /source/gameengine/Ketsji/KX_PyMath.cpp
parent7a357cba3994bee7d05c7a8bf5736eb94067d564 (diff)
PyAPI RNA/BGE
* all mathutils types now have optional callbacks * PyRNA returns mathutils quat and euler types automatically when they have the rotation subtype. * PyRNA, reuse the BPy_StructRNA PyObject rather name making a new one for each function returned. * use more arithb.c functions for Mathutils quaternion type (less inline cruft). * BGE Mathutils integration mostly finished- KX_PyMath now converts to Mathutils types rather then lists. * make all mathutils types share the same header so they can share a number of functions - dealloc, getWrapped, getOwner.
Diffstat (limited to 'source/gameengine/Ketsji/KX_PyMath.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.cpp66
1 files changed, 17 insertions, 49 deletions
diff --git a/source/gameengine/Ketsji/KX_PyMath.cpp b/source/gameengine/Ketsji/KX_PyMath.cpp
index 051d7ae7dba..ee9fed5d30a 100644
--- a/source/gameengine/Ketsji/KX_PyMath.cpp
+++ b/source/gameengine/Ketsji/KX_PyMath.cpp
@@ -46,35 +46,6 @@
#include "KX_Python.h"
#include "KX_PyMath.h"
-bool PyObject_IsMT_Matrix(PyObject *pymat, unsigned int rank)
-{
- if (!pymat)
- return false;
-
- unsigned int y;
- if (PySequence_Check(pymat))
- {
- unsigned int rows = PySequence_Size(pymat);
- if (rows != rank)
- return false;
-
- bool ismatrix = true;
- for (y = 0; y < rank && ismatrix; y++)
- {
- PyObject *pyrow = PySequence_GetItem(pymat, y); /* new ref */
- if (PySequence_Check(pyrow))
- {
- if (((unsigned int)PySequence_Size(pyrow)) != rank)
- ismatrix = false;
- } else
- ismatrix = false;
- Py_DECREF(pyrow);
- }
- return ismatrix;
- }
- return false;
-}
-
bool PyOrientationTo(PyObject* pyval, MT_Matrix3x3 &rot, const char *error_prefix)
{
int size= PySequence_Size(pyval);
@@ -110,12 +81,10 @@ bool PyOrientationTo(PyObject* pyval, MT_Matrix3x3 &rot, const char *error_prefi
PyObject* PyObjectFrom(const MT_Matrix4x4 &mat)
{
-#if 0
- return Py_BuildValue("[[ffff][ffff][ffff][ffff]]",
- mat[0][0], mat[0][1], mat[0][2], mat[0][3],
- mat[1][0], mat[1][1], mat[1][2], mat[1][3],
- mat[2][0], mat[2][1], mat[2][2], mat[2][3],
- mat[3][0], mat[3][1], mat[3][2], mat[3][3]);
+#ifdef USE_MATHUTILS
+ float fmat[16];
+ mat.getValue(fmat);
+ return newMatrixObject(fmat, 4, 4, Py_NEW);
#else
PyObject *list = PyList_New(4);
PyObject *sublist;
@@ -136,11 +105,10 @@ PyObject* PyObjectFrom(const MT_Matrix4x4 &mat)
PyObject* PyObjectFrom(const MT_Matrix3x3 &mat)
{
-#if 0
- return Py_BuildValue("[[fff][fff][fff]]",
- mat[0][0], mat[0][1], mat[0][2],
- mat[1][0], mat[1][1], mat[1][2],
- mat[2][0], mat[2][1], mat[2][2]);
+#ifdef USE_MATHUTILS
+ float fmat[9];
+ mat.getValue3x3(fmat);
+ return newMatrixObject(fmat, 3, 3, Py_NEW);
#else
PyObject *list = PyList_New(3);
PyObject *sublist;
@@ -160,9 +128,9 @@ PyObject* PyObjectFrom(const MT_Matrix3x3 &mat)
PyObject* PyObjectFrom(const MT_Tuple4 &vec)
{
-#if 0
- return Py_BuildValue("[ffff]",
- vec[0], vec[1], vec[2], vec[3]);
+#ifdef USE_MATHUTILS
+ float fvec[4]= {vec[0], vec[1], vec[2], vec[3]};
+ return newVectorObject(fvec, 4, Py_WRAP);
#else
PyObject *list = PyList_New(4);
PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0]));
@@ -175,9 +143,9 @@ PyObject* PyObjectFrom(const MT_Tuple4 &vec)
PyObject* PyObjectFrom(const MT_Tuple3 &vec)
{
-#if 0
- return Py_BuildValue("[fff]",
- vec[0], vec[1], vec[2]);
+#ifdef USE_MATHUTILS
+ float fvec[3]= {vec[0], vec[1], vec[2]};
+ return newVectorObject(fvec, 3, Py_WRAP);
#else
PyObject *list = PyList_New(3);
PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0]));
@@ -189,9 +157,9 @@ PyObject* PyObjectFrom(const MT_Tuple3 &vec)
PyObject* PyObjectFrom(const MT_Tuple2 &vec)
{
-#if 0
- return Py_BuildValue("[ff]",
- vec[0], vec[1]);
+#ifdef USE_MATHUTILS
+ float fvec[2]= {vec[0], vec[1]};
+ return newVectorObject(fvec, 2, Py_WRAP);
#else
PyObject *list = PyList_New(2);
PyList_SET_ITEM(list, 0, PyFloat_FromDouble(vec[0]));