diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-04-20 13:13:59 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-20 13:13:59 +0400 |
commit | dee32d0b3f409007f5a392668068b92c3810026a (patch) | |
tree | 3127ac9c88ea9d783282d3bf8ed5ba8f2a40eb43 /source/gameengine/Ketsji/KX_PyMath.h | |
parent | 9078ce5da209bcfd31c60b55118076359ce7244f (diff) |
BGE Python API
- initialize pythons sys.argv in the blenderplayer
- ignore all arguments after a single " - " in the blenderplayer (like in blender), so args can be passed to the game.
- add a utility function PyOrientationTo() - to take a Py euler, quat or 3x3 matrix and convert into a C++ MT_Matrix3x3.
- add utility function ConvertPythonToMesh to get a RAS_MeshObject from a KX_MeshProxy or a name.
- Added error prefix arguments to ConvertPythonToGameObject, ConvertPythonToMesh and PyOrientationTo so the error messages can include what function they came from.
- deprecated brick.getOwner() for the "owner" attribute.
Diffstat (limited to 'source/gameengine/Ketsji/KX_PyMath.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_PyMath.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_PyMath.h b/source/gameengine/Ketsji/KX_PyMath.h index 4a64063aaa1..00f7c5cad93 100644 --- a/source/gameengine/Ketsji/KX_PyMath.h +++ b/source/gameengine/Ketsji/KX_PyMath.h @@ -145,6 +145,8 @@ bool PyVecTo(PyObject* pyval, T& vec) return false; } +bool PyOrientationTo(PyObject* pyval, MT_Matrix3x3 &mat, const char *error_prefix); + /** * Converts an MT_Matrix4x4 to a python object. */ |