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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-16 16:53:54 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-16 16:53:54 +0400 |
commit | 3e6b05f60719f3e04e511c9d52a8f27d7ce3a1a4 (patch) | |
tree | 9c8adc370ddedfbccc6774439d95aa138087deb0 /source/gameengine/Ketsji/KX_PyMath.h | |
parent | 0a27ae972e791590e19b3330ebbb487f35f50b84 (diff) |
Python utils for Python <-> MT_Vector, MT_Point & MT_Matrix
Diffstat (limited to 'source/gameengine/Ketsji/KX_PyMath.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_PyMath.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_PyMath.h b/source/gameengine/Ketsji/KX_PyMath.h new file mode 100644 index 00000000000..2496fd09635 --- /dev/null +++ b/source/gameengine/Ketsji/KX_PyMath.h @@ -0,0 +1,79 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + * Initialize Python thingies. + */ + +#ifndef __KX_PYMATH_H__ +#define __KX_PYMATH_H__ + +#include "MT_Vector3.h" +#include "MT_Point3.h" +#include "MT_Vector4.h" +#include "MT_Matrix4x4.h" +#include "MT_Matrix3x3.h" + +#include "KX_Python.h" + +/** + * Converts a python list to an MT_Vector3 + */ +MT_Vector3 MT_Vector3FromPyList(PyObject* pylist); + +/** + * Converts a python list to an MT_Point3 + */ +MT_Point3 MT_Point3FromPyList(PyObject* pylist); + +/** + * Converts a python list to an MT_Vector4 + */ +MT_Vector4 MT_Vector4FromPyList(PyObject* pylist); +/** + * Converts a python list of lists to an MT_Matrix4x4. + * Any object that supports the sequence protocol will work. + * Only the first four rows and first four columns in each row will be converted. + * @example The python object [[1.0, 0.0, 0.0, 0.0], [0.0, 1.0, 0.0, 0.0], [0.0, 0.0, 1.0, 0.0], [0.0, 0.0, 0.0, 1.0]] + */ +MT_Matrix4x4 MT_Matrix4x4FromPyObject(PyObject *pymat); +/** + * Converts a python list of lists to an MT_Matrix3x3 + * Any object that supports the sequence protocol will work. + * Only the first three rows and first three columns in each row will be converted. + * @example The python object [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0], [0.0, 0.0, 1.0]] + */ +MT_Matrix3x3 MT_Matrix3x3FromPyObject(PyObject *pymat); + +/** + * Converts an MT_Matrix4x4 to a python object. + */ +PyObject* PyObjectFromMT_Matrix4x4(const MT_Matrix4x4 &mat); + +#endif |