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authorCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
commit98ee2a781dd20bb58f72ee5700a11b2dd5124d74 (patch)
tree44825775e2d4ddc51d2138755b55c46fc17bb617 /source/gameengine/Ketsji/KX_PyMath.h
parent53f0c3b018a995bbada591351568e4bb217dd1df (diff)
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
Diffstat (limited to 'source/gameengine/Ketsji/KX_PyMath.h')
-rw-r--r--source/gameengine/Ketsji/KX_PyMath.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_PyMath.h b/source/gameengine/Ketsji/KX_PyMath.h
index 1ce8bcafbb6..0ad91799983 100644
--- a/source/gameengine/Ketsji/KX_PyMath.h
+++ b/source/gameengine/Ketsji/KX_PyMath.h
@@ -42,6 +42,7 @@
#include "KX_Python.h"
#include "PyObjectPlus.h"
+#ifndef DISABLE_PYTHON
#ifdef USE_MATHUTILS
extern "C" {
#include "../../blender/python/generic/Mathutils.h" /* so we can have mathutils callbacks */
@@ -237,3 +238,5 @@ PyObject* PyObjectFrom(const MT_Quaternion &qrot);
PyObject* PyObjectFrom(const MT_Tuple4 &pos);
#endif
+
+#endif // DISABLE_PYTHON