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authorCampbell Barton <ideasman42@gmail.com>2008-08-05 13:35:46 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-08-05 13:35:46 +0400
commitcd1d46c61d937f63684216f284777f75038f5ed3 (patch)
treea0b4c2e81d908a08952872d1811af9da179c721f /source/gameengine/Ketsji/KX_PythonInit.cpp
parent9e968cea4743640848a6e878de7fc1de47dc69b3 (diff)
Added GameLogic.Mathutils so Mathutils and its types can be accessed from blenderplayer.
also changed importText so it dosnt do a malloc
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index b66c3e42606..57ee52f9880 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -62,6 +62,10 @@
#include "KX_PyMath.h"
+extern "C" {
+ #include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
+}
+
#include "PHY_IPhysicsEnvironment.h"
// FIXME: Enable for access to blender python modules. This is disabled because
// python has dependencies on a lot of other modules and is a pain to link.
@@ -733,7 +737,10 @@ PyObject* initGameLogic(KX_Scene* scene) // quick hack to get gravity hook
ErrorObject = PyString_FromString("GameLogic.error");
PyDict_SetItemString(d, "error", ErrorObject);
-
+
+ // Add Blender.Mathutils module, duplicate code :/
+ PyDict_SetItemString(d, "Mathutils", Mathutils_Init("GameLogic.Mathutils"));
+
// XXXX Add constants here
/* To use logic bricks, we need some sort of constants. Here, we associate */
/* constants and sumbolic names. Add them to dictionary d. */