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authorDalai Felinto <dfelinto@gmail.com>2017-05-11 16:53:09 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-11 17:08:03 +0300
commit6b9ab1f7a2f748eb9d7b3734b3eeab23ecd61a5c (patch)
tree94e70f5671af7ac48fdc6f42b8e6d2a04f1275b1 /source/gameengine/Ketsji/KX_PythonInit.cpp
parent15038975a3fb9f2232a53745ea7ed08a2145479f (diff)
Unifying access to GLEW from the Blender Game Engine
Note: This is not about functionality, but about using the same stub file we are using in Blender for the game engine in blender2.8.
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index cdc2f9f3644..97a7e161e9f 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -30,7 +30,7 @@
* \ingroup ketsji
*/
-#include "glew-mx.h"
+#include "GPU_glew.h"
#ifdef _MSC_VER
# pragma warning (disable:4786)