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authorCampbell Barton <ideasman42@gmail.com>2009-04-05 23:37:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-05 23:37:13 +0400
commitb4e4ccf92ddc8a7d4ed3da13c589b2f7c44baa0d (patch)
tree0503fa6df1a4de4802badff3d0c6b1ef429ea98e /source/gameengine/Ketsji/KX_PythonInit.cpp
parent3dacfbb23161a1b779c2c4ac0f06431c5adda6a2 (diff)
BGE PyAPI can now import text (within the blend-file)
Previously this only worked with the Blender API. - bpy_internal_import small C file that Blender scripting and the game engine use. - Tested with blender, blenderplayer, loading files - Needed to use a hack to override the Main struct since the game engine doesn't set G.main - when the sandbox is set, only internal scripts can be imported.
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp49
1 files changed, 41 insertions, 8 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index f065eb29c44..ef7655f38a2 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -77,6 +77,7 @@
extern "C" {
#include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
+ #include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
}
#include "marshal.h" /* python header for loading/saving dicts */
@@ -1107,11 +1108,6 @@ PyObject *KXpy_open(PyObject *self, PyObject *args) {
return NULL;
}
-PyObject *KXpy_reload(PyObject *self, PyObject *args) {
- PyErr_SetString(PyExc_RuntimeError, "Sandbox: reload() function disabled!\nGame Scripts should not use this function.");
- return NULL;
-}
-
PyObject *KXpy_file(PyObject *self, PyObject *args) {
PyErr_SetString(PyExc_RuntimeError, "Sandbox: file() function disabled!\nGame Scripts should not use this function.");
return NULL;
@@ -1162,6 +1158,11 @@ PyObject *KXpy_import(PyObject *self, PyObject *args)
!strcmp(name, "Rasterizer") || !strcmp(name, "Mathutils")) {
return PyImport_ImportModuleEx(name, globals, locals, fromlist);
}
+
+ /* Import blender texts as python modules */
+ m= importText(name);
+ if (m)
+ return m;
PyErr_Format(PyExc_ImportError,
"Import of external Module %.20s not allowed.", name);
@@ -1169,6 +1170,29 @@ PyObject *KXpy_import(PyObject *self, PyObject *args)
}
+PyObject *KXpy_reload(PyObject *self, PyObject *args) {
+
+ /* Used to be sandboxed, bettet to allow importing of internal text only */
+#if 0
+ PyErr_SetString(PyExc_RuntimeError, "Sandbox: reload() function disabled!\nGame Scripts should not use this function.");
+ return NULL;
+#endif
+
+ PyObject *module = NULL;
+ PyObject *newmodule = NULL;
+
+ /* check for a module arg */
+ if( !PyArg_ParseTuple( args, "O:bpy_reload", &module ) )
+ return NULL;
+
+ newmodule= reimportText( module );
+
+ if (newmodule==NULL)
+ PyErr_SetString(PyExc_ImportError, "failed to reload from blenders internal text");
+
+ return newmodule;
+}
+
/* override python file type functions */
#if 0
static int
@@ -1241,6 +1265,9 @@ void setSandbox(TPythonSecurityLevel level)
}
*/
default:
+ /* Allow importing internal text, from bpy_internal_import.py */
+ PyDict_SetItemString(d, "reload", PyCFunction_New(bpy_reload, NULL));
+ PyDict_SetItemString(d, "__import__", PyCFunction_New(bpy_import, NULL));
break;
}
}
@@ -1248,7 +1275,7 @@ void setSandbox(TPythonSecurityLevel level)
/**
* Python is not initialised.
*/
-PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level)
+PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie)
{
STR_String pname = progname;
Py_SetProgramName(pname.Ptr());
@@ -1260,7 +1287,9 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
setSandbox(level);
initPyTypes();
-
+
+ bpy_import_main_set(maggie);
+
PyObject* moduleobj = PyImport_AddModule("__main__");
return PyModule_GetDict(moduleobj);
}
@@ -1268,12 +1297,13 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
void exitGamePlayerPythonScripting()
{
Py_Finalize();
+ bpy_import_main_set(NULL);
}
/**
* Python is already initialized.
*/
-PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level)
+PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level, Main *maggie)
{
STR_String pname = progname;
Py_SetProgramName(pname.Ptr());
@@ -1282,6 +1312,8 @@ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLev
setSandbox(level);
initPyTypes();
+
+ bpy_import_main_set(maggie);
PyObject* moduleobj = PyImport_AddModule("__main__");
return PyModule_GetDict(moduleobj);
@@ -1291,6 +1323,7 @@ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLev
void exitGamePythonScripting()
{
+ bpy_import_main_set(NULL);
}