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authorCampbell Barton <ideasman42@gmail.com>2009-05-01 08:55:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-05-01 08:55:40 +0400
commitbb3fa18a95b898cd52437d03839e531140972941 (patch)
tree9070939011fb0977a229e1bda5e7e10a720370aa /source/gameengine/Ketsji/KX_PythonInit.cpp
parent36d0e2649ee8bc95d68e5d8e5317aee4e82e44bf (diff)
add blendfile dirs to the sys.path without the scripts subdir
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index f5d32e36fc5..d774d8ed5f8 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1534,7 +1534,7 @@ void setSandbox(TPythonSecurityLevel level)
* - initPySysPath(main) : initializes the blendfile and library paths
* - restorePySysPath() : restores sys.path from gp_OrigPythonSysPath
*
- * These exist so the //scripts folder can always be used to import modules from.
+ * These exist so the current blend dir "//" can always be used to import modules from.
* the reason we need a few functions for this is that python is not only used by the game engine
* so we cant just add to sys.path all the time, it would leave pythons state in a mess.
* It would also be incorrect since loading blend files for new levels etc would alwasy add to sys.path
@@ -1569,7 +1569,6 @@ static void initPySysPath__append(PyObject *sys_path, char *filename)
char expanded[FILE_MAXDIR + FILE_MAXFILE] = "//";
BLI_convertstringcode(expanded, filename);
- BLI_join_dirfile(expanded, expanded, "scripts"); /* double checked and using the dir twice is safe */
item= PyString_FromString(expanded);