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authorCampbell Barton <ideasman42@gmail.com>2009-04-03 18:51:06 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-03 18:51:06 +0400
commitfd2b1156783d52dbb7c93c53fe008d9e14cbffdd (patch)
tree3578443cee384e883450b35480244a0c46aaf34b /source/gameengine/Ketsji/KX_PythonInit.cpp
parente30cb79aaa8d9a25b66c57aa08fb79bf591b6be4 (diff)
Python BGE API
- Initialize python types with PyType_Ready, which adds methods to the type dictionary. - use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays. - Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod) - Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc. From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet. Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod()
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 7ddfbb0d5fe..f065eb29c44 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -71,7 +71,9 @@
#include "KX_PyMath.h"
-#include "PyObjectPlus.h"
+#include "PyObjectPlus.h"
+
+#include "KX_PythonInitTypes.h"
extern "C" {
#include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
@@ -1257,6 +1259,7 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
//importBlenderModules()
setSandbox(level);
+ initPyTypes();
PyObject* moduleobj = PyImport_AddModule("__main__");
return PyModule_GetDict(moduleobj);
@@ -1278,6 +1281,7 @@ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLev
Py_FrozenFlag=1;
setSandbox(level);
+ initPyTypes();
PyObject* moduleobj = PyImport_AddModule("__main__");
return PyModule_GetDict(moduleobj);