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authorCampbell Barton <ideasman42@gmail.com>2009-04-30 16:45:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-30 16:45:13 +0400
commitfdf6ea916db3225e2cee437cdb19b3fbee84db41 (patch)
treeef343448ff7e1d1909889590757527b29e0193b3 /source/gameengine/Ketsji/KX_PythonInit.cpp
parentb14dc8f3d97d6010c842e9137034d3ff3747e68a (diff)
added Geometry as a BGE module, removed its dependency on gen_utils.c
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index b17d4042bb6..f5d32e36fc5 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -86,6 +86,7 @@
extern "C" {
#include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
+ #include "Geometry.h" // Blender.Geometry module copied here so the blenderlayer can use.
#include "bpy_internal_import.h" /* from the blender python api, but we want to import text too! */
#include "BGL.h"
}
@@ -1407,7 +1408,7 @@ PyObject *KXpy_import(PyObject *self, PyObject *args)
/* quick hack for GamePython modules
TODO: register builtin modules properly by ExtendInittab */
if (!strcmp(name, "GameLogic") || !strcmp(name, "GameKeys") || !strcmp(name, "PhysicsConstraints") ||
- !strcmp(name, "Rasterizer") || !strcmp(name, "Mathutils") || !strcmp(name, "BGL")) {
+ !strcmp(name, "Rasterizer") || !strcmp(name, "Mathutils") || !strcmp(name, "BGL") || !strcmp(name, "Geometry")) {
return PyImport_ImportModuleEx(name, globals, locals, fromlist);
}
@@ -1725,6 +1726,7 @@ static void clearGameModules()
clearModule(modules, "GameKeys");
clearModule(modules, "VideoTexture");
clearModule(modules, "Mathutils");
+ clearModule(modules, "Geometry");
clearModule(modules, "BGL");
PyErr_Clear(); // incase some of these were alredy removed.
#endif
@@ -2051,6 +2053,11 @@ PyObject* initMathutils()
return Mathutils_Init("Mathutils"); // Use as a top level module in BGE
}
+PyObject* initGeometry()
+{
+ return Geometry_Init("Geometry"); // Use as a top level module in BGE
+}
+
PyObject* initBGL()
{
return BGL_Init("BGL"); // Use as a top level module in BGE