diff options
author | Jorge Bernal <jbernalmartinez@gmail.com> | 2014-06-26 02:47:30 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2014-06-26 02:47:37 +0400 |
commit | 7d99a4ded9d3d24c24ea2d5bcc488469cf60fa4a (patch) | |
tree | f56a5cb74013a4e0520e668570e9fe9f6d1d4a6a /source/gameengine/Ketsji/KX_PythonInit.cpp | |
parent | 11d1fea2850dd4071268034b133c924ce6396df9 (diff) |
BGE: New Mouse Actuator
Disclaimer: The author of this patch is Geoffrey Gollmer (gomer). I only updated the patch to the current git master status, reworked several parts to fit well with current coding style and applied several fixes.
This actuator allows users to show/hide the mouse cursor using logic bricks, as well as control object rotation with a mouse in the BGE.
The mouse rotation is flexible enough to allow any type of mouse look, as well as banking for flight controls.
{F94520}
{F91859}
Blend file for testing Mouse actuator (with default parameters and crosshair): {F94920}
Reviewers: moguri
Reviewed By: moguri
CC: gomer, lordodin
Differential Revision: https://developer.blender.org/D559
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_PythonInit.cpp | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index 913851bcc3f..5af4ab2a9b9 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -87,6 +87,7 @@ extern "C" { #include "KX_SCA_DynamicActuator.h" #include "KX_SteeringActuator.h" #include "KX_NavMeshObject.h" +#include "KX_MouseActuator.h" #include "SCA_IInputDevice.h" #include "SCA_PropertySensor.h" @@ -1820,6 +1821,12 @@ PyObject *initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack KX_MACRO_addTypesToDict(d, KX_ACTION_BLEND_BLEND, BL_Action::ACT_BLEND_BLEND); KX_MACRO_addTypesToDict(d, KX_ACTION_BLEND_ADD, BL_Action::ACT_BLEND_ADD); + /* Mouse Actuator object axis*/ + KX_MACRO_addTypesToDict(d, KX_ACT_MOUSE_OBJECT_AXIS_X, KX_MouseActuator::KX_ACT_MOUSE_OBJECT_AXIS_X); + KX_MACRO_addTypesToDict(d, KX_ACT_MOUSE_OBJECT_AXIS_Y, KX_MouseActuator::KX_ACT_MOUSE_OBJECT_AXIS_Y); + KX_MACRO_addTypesToDict(d, KX_ACT_MOUSE_OBJECT_AXIS_Z, KX_MouseActuator::KX_ACT_MOUSE_OBJECT_AXIS_Z); + + // Check for errors if (PyErr_Occurred()) { |