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authorCampbell Barton <ideasman42@gmail.com>2012-03-28 09:03:24 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-28 09:03:24 +0400
commit07065b27b8b37316004f40896f436d26e066f25f (patch)
tree19713fa864612e094f21a881e9816a8e1bf42b7b /source/gameengine/Ketsji/KX_PythonInit.cpp
parentc9f677d24d9600d9ba07f1b258c49455bc348554 (diff)
style cleanup
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 0ca84870944..a7078860da3 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -607,7 +607,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
support= GLEW_ARB_vertex_shader;
pprint(" GL_ARB_vertex_shader supported? "<< (support?"yes.":"no."));
count = 1;
- if (support){
+ if (support) {
pprint(" ----------Details----------");
int max=0;
glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
@@ -627,7 +627,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
support=GLEW_ARB_fragment_shader;
pprint(" GL_ARB_fragment_shader supported? "<< (support?"yes.":"no."));
count = 1;
- if (support){
+ if (support) {
pprint(" ----------Details----------");
int max=0;
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, (GLint*)&max);
@@ -638,7 +638,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
support = GLEW_ARB_texture_cube_map;
pprint(" GL_ARB_texture_cube_map supported? "<< (support?"yes.":"no."));
count = 1;
- if (support){
+ if (support) {
pprint(" ----------Details----------");
int size=0;
glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB, (GLint*)&size);
@@ -649,7 +649,7 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *)
support = GLEW_ARB_multitexture;
count = 1;
pprint(" GL_ARB_multitexture supported? "<< (support?"yes.":"no."));
- if (support){
+ if (support) {
pprint(" ----------Details----------");
int units=0;
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units);