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authorMitchell Stokes <mogurijin@gmail.com>2013-08-17 06:06:45 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-08-17 06:06:45 +0400
commit51bca0d7dc8fb5033778796e14dd01c1c7f4355a (patch)
treecfb625f9607495c8d0bce8dde63e05567a3d9013 /source/gameengine/Ketsji/KX_PythonInit.cpp
parentef8ea14f459e0e765e07fc48858c18dc11cfdfb5 (diff)
BGE: Flipping vsync constants so VSYNC_ON is 0.
This will make transitions from older versions of Blender easier since VSYNC_ON will be the default. This could have been changed in a do_version, but the vsync code has yet to see an official release, so I figured this would be a bit nicer. Also, this makes VSYNC_ON the default for new scenes as well.
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index ae9cbbb2656..efda1c5301b 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1378,14 +1378,14 @@ static PyObject *gPySetVsync(PyObject *, PyObject *args)
if (!PyArg_ParseTuple(args, "i:setVsync", &interval))
return NULL;
- if (interval < VSYNC_OFF || interval > VSYNC_ADAPTIVE) {
+ if (interval < 0 || interval > VSYNC_ADAPTIVE) {
PyErr_SetString(PyExc_ValueError, "Rasterizer.setVsync(value): value must be VSYNC_OFF, VSYNC_ON, or VSYNC_ADAPTIVE");
return NULL;
}
if (interval == VSYNC_ADAPTIVE)
interval = -1;
- gp_Canvas->SetSwapInterval(interval);
+ gp_Canvas->SetSwapInterval(!interval); // VSYNC_OFF == 1, VSYNC_ON == 0, so this works
Py_RETURN_NONE;
}