diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-02 20:05:54 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-02 20:05:54 +0400 |
commit | 7bbf4b78313df9f6d2c760b527eb36a5d0418b82 (patch) | |
tree | ace55a086362cf5b35174d55442322a793dd32c1 /source/gameengine/Ketsji/KX_PythonInit.cpp | |
parent | c8636ca3dd8bde1cc548ef21fb7a1fd304799164 (diff) |
style cleanup
- spelling - turns out we had tessellation spelt wrong all over.
- use \directive for doxy (not @directive)
- remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_PythonInit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index 401474b21a9..7c47fc59ac5 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -1720,7 +1720,7 @@ PyObject* initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack * These exist so the current blend dir "//" can always be used to import modules from. * the reason we need a few functions for this is that python is not only used by the game engine * so we cant just add to sys.path all the time, it would leave pythons state in a mess. - * It would also be incorrect since loading blend files for new levels etc would alwasy add to sys.path + * It would also be incorrect since loading blend files for new levels etc would always add to sys.path * * To play nice with blenders python, the sys.path is backed up and the current blendfile along * with all its lib paths are added to the sys path. |