Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorArnaud Degroote <arnaud.degroote@isae-supaero.fr>2015-12-12 04:37:42 +0300
committerJorge Bernal <jbernalmartinez@gmail.com>2015-12-12 04:46:53 +0300
commitaae93ae4c6c13e2b30ba272e24354dd020880868 (patch)
tree2f3cea018e4e19258d562ae45ccfdef929ff12d0 /source/gameengine/Ketsji/KX_PythonInit.cpp
parente089b1f08bdf72eb4441e62f9c99e01ace0ef5c4 (diff)
BGE: Improve clock management
This patch improves clock management in BGE, to be able to accelerate / slow the time, and also to finely synchronize clock with external engines. Several new python functions have been added and existence ones have been improved for that purpose. Now we have: - getClockTime(): Get the current BGE render time, in seconds. The BGE render time is the simulation time corresponding to the next scene that will be rendered. - getFrameTime(): Get the current BGE frame time, in seconds. The BGE frame time is the simulation time corresponding to the current call of the logic system. Generally speaking, it is what the user is interested in. - getRealTime(): Get the number of real (system-clock) seconds elapsed since the beginning of the simulation. - getTimeScale(): Get the time multiplier between real-time and simulation time. The default value is 1.0. A value greater than 1.0 means that the simulation is going faster than real-time, a value lower than 1.0 means that the simulation is going slower than real-time. - setTimeScale(time_scale): Set the time multiplier between real-time and simulation time. A value greater than 1.0 means that the simulation is going faster than real-time, a value lower than 1.0 means that the simulation is going slower than real-time. Note that a too large value may lead to some physics instabilities. - getUseExternalClock(): Get if the BGE use the inner BGE clock, or rely or on an external clock. The default is to use the inner BGE clock. - setUseExternalClock(use_external_clock): Set if the BGE use the inner BGE clock, or rely or on an external clock. If the user selects the use of an external clock, he should call regularly the setClockTime method. - setClockTime(new_time): Set the next value of the simulation clock. It is preferable to use this method from a custom main function in python, as calling it in the logic block can easily lead to a blocked system (if the time does not advance enough to run at least the next logic step). Rationale are described more precisely in the thread http://lists.blender.org/pipermail/bf-gamedev/2013-November/000165.html. See also T37640 Reviewers: sybren, panzergame, #game_engine, lordloki, moguri Reviewed By: sybren, panzergame, #game_engine, lordloki, moguri Subscribers: moguri, hg1, sybren, panzergame, dfelinto, lordloki Projects: #game_engine Maniphest Tasks: T37640 Differential Revision: https://developer.blender.org/D728
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp70
1 files changed, 70 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index d35f09dd820..8a010726bba 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -548,6 +548,64 @@ static PyObject *gPyGetAverageFrameRate(PyObject *)
return PyFloat_FromDouble(KX_KetsjiEngine::GetAverageFrameRate());
}
+static PyObject *gPyGetUseExternalClock(PyObject *)
+{
+ return PyBool_FromLong(gp_KetsjiEngine->GetUseExternalClock());
+}
+
+static PyObject *gPySetUseExternalClock(PyObject *, PyObject *args)
+{
+ bool bUseExternalClock;
+
+ if (!PyArg_ParseTuple(args, "p:setUseExternalClock", &bUseExternalClock))
+ return NULL;
+
+ gp_KetsjiEngine->SetUseExternalClock(bUseExternalClock);
+ Py_RETURN_NONE;
+}
+
+static PyObject *gPyGetClockTime(PyObject *)
+{
+ return PyFloat_FromDouble(gp_KetsjiEngine->GetClockTime());
+}
+
+static PyObject *gPySetClockTime(PyObject *, PyObject *args)
+{
+ double externalClockTime;
+
+ if (!PyArg_ParseTuple(args, "d:setClockTime", &externalClockTime))
+ return NULL;
+
+ gp_KetsjiEngine->SetClockTime(externalClockTime);
+ Py_RETURN_NONE;
+}
+
+static PyObject *gPyGetFrameTime(PyObject *)
+{
+ return PyFloat_FromDouble(gp_KetsjiEngine->GetFrameTime());
+}
+
+static PyObject *gPyGetRealTime(PyObject *)
+{
+ return PyFloat_FromDouble(gp_KetsjiEngine->GetRealTime());
+}
+
+static PyObject *gPyGetTimeScale(PyObject *)
+{
+ return PyFloat_FromDouble(gp_KetsjiEngine->GetTimeScale());
+}
+
+static PyObject *gPySetTimeScale(PyObject *, PyObject *args)
+{
+ double time_scale;
+
+ if (!PyArg_ParseTuple(args, "d:setTimeScale", &time_scale))
+ return NULL;
+
+ gp_KetsjiEngine->SetTimeScale(time_scale);
+ Py_RETURN_NONE;
+}
+
static PyObject *gPyGetBlendFileList(PyObject *, PyObject *args)
{
char cpath[sizeof(gp_GamePythonPath)];
@@ -847,7 +905,19 @@ static struct PyMethodDef game_methods[] = {
{"setAnimRecordFrame", (PyCFunction) gPySetAnimRecordFrame, METH_VARARGS, (const char *)"Sets the current frame number used for animation recording"},
{"getExitKey", (PyCFunction) gPyGetExitKey, METH_NOARGS, (const char *)"Gets the key used to exit the game engine"},
{"setExitKey", (PyCFunction) gPySetExitKey, METH_VARARGS, (const char *)"Sets the key used to exit the game engine"},
+ {"getUseExternalClock", (PyCFunction) gPyGetUseExternalClock, METH_NOARGS, (const char *)"Get if we use the time provided by an external clock"},
+ {"setUseExternalClock", (PyCFunction) gPySetUseExternalClock, METH_VARARGS, (const char *)"Set if we use the time provided by an external clock"},
+ {"getClockTime", (PyCFunction) gPyGetClockTime, METH_NOARGS, (const char *)"Get the last BGE render time. "
+ "The BGE render time is the simulated time corresponding to the next scene that will be renderered"},
+ {"setClockTime", (PyCFunction) gPySetClockTime, METH_VARARGS, (const char *)"Set the BGE render time. "
+ "The BGE render time is the simulated time corresponding to the next scene that will be rendered"},
+ {"getFrameTime", (PyCFunction) gPyGetFrameTime, METH_NOARGS, (const char *)"Get the BGE last frametime. "
+ "The BGE frame time is the simulated time corresponding to the last call of the logic system"},
+ {"getRealTime", (PyCFunction) gPyGetRealTime, METH_NOARGS, (const char *)"Get the real system time. "
+ "The real-time corresponds to the system time" },
{"getAverageFrameRate", (PyCFunction) gPyGetAverageFrameRate, METH_NOARGS, (const char *)"Gets the estimated average frame rate"},
+ {"getTimeScale", (PyCFunction) gPyGetTimeScale, METH_NOARGS, (const char *)"Get the time multiplier"},
+ {"setTimeScale", (PyCFunction) gPySetTimeScale, METH_VARARGS, (const char *)"Set the time multiplier"},
{"getBlendFileList", (PyCFunction)gPyGetBlendFileList, METH_VARARGS, (const char *)"Gets a list of blend files in the same directory as the current blend file"},
{"PrintGLInfo", (PyCFunction)pyPrintExt, METH_NOARGS, (const char *)"Prints GL Extension Info"},
{"PrintMemInfo", (PyCFunction)pyPrintStats, METH_NOARGS, (const char *)"Print engine statistics"},