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authorAntony Riakiotakis <kalast@gmail.com>2015-02-03 18:17:58 +0300
committerAntony Riakiotakis <kalast@gmail.com>2015-02-03 18:18:19 +0300
commitc48c20b498d97cd4b9d31d040872fac82f0f70aa (patch)
tree94b480effd0d124994e9454c9080f3be6ccef6ce /source/gameengine/Ketsji/KX_PythonInit.cpp
parent2d4980e68ebbff4cd78f71abb42e767b0d9a1247 (diff)
Fix T43530 using blender on remote connection crashes
Issue here is that remote connection will use OpenGL 1.1. There was a call here that would free VBOs always without a check, however the VBO free function pointer is NULL on such contexts causing a crash. This must have been causing some of the crashes with old contexts. While I think supporting those systems is not such a good idea in general, they can have a few more moments of support I guess. Things might be better now for systems using OGL 1.1 though there are still things that could be done better here - for instance going to dyntopo can crash immediately because we don't have a fallback implementation there. It might be worth reimplementing sculpting with vertex arrays for the legacy case too, but I guess if we move on to OpenGL 2.1 soon this is a bit of a wasted effort.
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.cpp')
0 files changed, 0 insertions, 0 deletions