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author | Antony Riakiotakis <kalast@gmail.com> | 2015-02-03 18:17:58 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-02-03 18:18:19 +0300 |
commit | c48c20b498d97cd4b9d31d040872fac82f0f70aa (patch) | |
tree | 94b480effd0d124994e9454c9080f3be6ccef6ce /source/gameengine/Ketsji/KX_PythonInit.cpp | |
parent | 2d4980e68ebbff4cd78f71abb42e767b0d9a1247 (diff) |
Fix T43530 using blender on remote connection crashes
Issue here is that remote connection will use OpenGL 1.1.
There was a call here that would free VBOs always without a check,
however the VBO free function pointer is NULL on such contexts causing a
crash.
This must have been causing some of the crashes with old contexts. While
I think supporting those systems is not such a good idea in general,
they can have a few more moments of support I guess.
Things might be better now for systems using OGL 1.1 though there are
still things that could be done better here - for instance going to
dyntopo can crash immediately because we don't have a fallback
implementation there. It might be worth reimplementing sculpting with
vertex arrays for the legacy case too, but I guess if we move on to
OpenGL 2.1 soon this is a bit of a wasted effort.
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.cpp')
0 files changed, 0 insertions, 0 deletions