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authorCampbell Barton <ideasman42@gmail.com>2012-08-06 18:29:25 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-06 18:29:25 +0400
commitfd666b2c78bdf74bebdcde3c6a9192a435d58bdd (patch)
tree391ca4b67d24be4758b4b69e2ae525099ad6d4a9 /source/gameengine/Ketsji/KX_PythonInit.cpp
parentb282b5275c919b95e9947801b21678341ec21bba (diff)
fix for bge module imports so you can do for eg:
import bge.render as render
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 536b32cbd77..a7ec1b52bd8 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -2007,13 +2007,21 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene* startscene, Main *
/* could be done a lot more nicely, but for now a quick way to get bge.* working */
PyRun_SimpleString("sys = __import__('sys');"
- "mod = sys.modules['bge'] = type(sys)('bge');"
- "mod.__dict__.update({'logic':__import__('GameLogic'), "
+ "bge = type(sys)('bge');"
+ "bge.__dict__.update({'logic':__import__('GameLogic'), "
"'render':__import__('Rasterizer'), "
"'events':__import__('GameKeys'), "
"'constraints':__import__('PhysicsConstraints'), "
"'types':__import__('GameTypes'), "
"'texture':__import__('VideoTexture')});"
+ /* so we can do 'import bge.foo as bar' */
+ "sys.modules.update({'bge': bge, "
+ "'bge.logic':bge.logic, "
+ "'bge.render':bge.render, "
+ "'bge.events':bge.events, "
+ "'bge.constraints':bge.constraints, "
+ "'bge.types':bge.types, "
+ "'bge.texture':bge.texture})"
);
}