diff options
author | Kent Mein <mein@cs.umn.edu> | 2008-04-16 21:40:59 +0400 |
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committer | Kent Mein <mein@cs.umn.edu> | 2008-04-16 21:40:59 +0400 |
commit | 867e12836b746b174743d0500e39343e1adb1b7f (patch) | |
tree | 36f42a00eb4ab505eca0c2d67c26c85ed78a9e7e /source/gameengine/Ketsji/KX_PythonInit.cpp | |
parent | d482b3285cdbfc85b5031fc7223b8ffe96619562 (diff) |
This patch spawns from this game engine issue:
[#7113] GE crash pressing as soon as P on 64 bit
Note: glext.h has been removed from the source
If you get errors compiling with it you have 2 options
download/install glext.h (preferred method)
or set WITH_BF_GLEXT=false
If your a user and having problems with game engine try
setting the env var: WITHOUT_GLEXT 1
Kent
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_PythonInit.cpp | 24 |
1 files changed, 14 insertions, 10 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp index f3f10ea78b4..b2e744dce4d 100644 --- a/source/gameengine/Ketsji/KX_PythonInit.cpp +++ b/source/gameengine/Ketsji/KX_PythonInit.cpp @@ -51,6 +51,8 @@ /* #endif */ #endif +#include <stdlib.h> + #ifdef WIN32 #pragma warning (disable : 4786) #endif //WIN32 @@ -335,16 +337,18 @@ static PyObject *pyPrintExt(PyObject *,PyObject *,PyObject *) pprint(""); } #endif -#ifdef GL_ARB_multitexture - support = ext._ARB_multitexture; - count = 1; - pprint(" GL_ARB_multitexture supported? "<< (support?"yes.":"no.")); - if(support){ - pprint(" ----------Details----------"); - int units=0; - glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units); - pprint(" Max texture units available. " << units); - pprint(""); +#if defined(GL_ARB_multitexture) && defined(WITH_GLEXT) + if (!getenv("WITHOUT_GLEXT")) { + support = ext._ARB_multitexture; + count = 1; + pprint(" GL_ARB_multitexture supported? "<< (support?"yes.":"no.")); + if(support){ + pprint(" ----------Details----------"); + int units=0; + glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&units); + pprint(" Max texture units available. " << units); + pprint(""); + } } #endif #ifdef GL_ARB_texture_env_combine |