Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorInes Almeida <britalmeida@gmail.com>2014-06-06 11:33:15 +0400
committerInes Almeida <britalmeida@gmail.com>2015-02-03 18:32:54 +0300
commitba0978c1a97668fb42a58c3f8479e910e69fd088 (patch)
tree79865eee6652585f497302b26e6113f2dd332dcb /source/gameengine/Ketsji/KX_PythonInit.cpp
parenta7b0330c1382cec8a15d3f4067b6293b5c41269b (diff)
BGE: python API cleanup - bge submodules definitions
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp41
1 files changed, 20 insertions, 21 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 641a0380e5a..26b956192d1 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1568,15 +1568,12 @@ static struct PyModuleDef GameLogic_module_def = {
0, /* m_free */
};
-PyObject *initGameLogic(KX_KetsjiEngine *engine, KX_Scene* scene) // quick hack to get gravity hook
+PyMODINIT_FUNC initGameLogicPythonBinding()
{
PyObject *m;
PyObject *d;
PyObject *item; /* temp PyObject *storage */
- gp_KetsjiEngine = engine;
- gp_KetsjiScene = scene;
-
gUseVisibilityTemp=false;
PyObjectPlus::ClearDeprecationWarning(); /* Not that nice to call here but makes sure warnings are reset between loading scenes */
@@ -2257,19 +2254,24 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene *startscene, Main *
dictionaryobject= initGamePythonScripting(blenderdata);
ketsjiengine->SetPyNamespace(dictionaryobject);
- initRasterizer(ketsjiengine->GetRasterizer(), ketsjiengine->GetCanvas());
- *gameLogic = initGameLogic(ketsjiengine, startscene);
-
- /* is set in initGameLogic so only set here if we want it to persist between scenes */
+ gp_Canvas = ketsjiengine->GetCanvas();
+ gp_Rasterizer = ketsjiengine->GetRasterizer();
+ gp_KetsjiEngine = ketsjiengine;
+ gp_KetsjiScene = startscene;
+
+ initGameLogicPythonBinding();
+ initRasterizerPythonBinding();
+ initGameKeysPythonBinding();
+ initConstraintPythonBinding();
+ initVideoTexturePythonBinding();
+
+ *gameLogic = PyDict_GetItemString(PyImport_GetModuleDict(), "GameLogic");
+ /* is set in initGameLogicPythonBinding so only set here if we want it to persist between scenes */
if (pyGlobalDict)
PyDict_SetItemString(PyModule_GetDict(*gameLogic), "globalDict", pyGlobalDict); // Same as importing the module.
*gameLogic_keys = PyDict_Keys(PyModule_GetDict(*gameLogic));
- initGameKeys();
- initPythonConstraintBinding();
- initVideoTexture();
-
/* could be done a lot more nicely, but for now a quick way to get bge.* working */
PyRun_SimpleString("sys = __import__('sys');"
"bge = type(sys)('bge');"
@@ -2293,7 +2295,7 @@ void setupGamePython(KX_KetsjiEngine* ketsjiengine, KX_Scene *startscene, Main *
}
static struct PyModuleDef Rasterizer_module_def = {
- {}, /* m_base */
+ PyModuleDef_HEAD_INIT,
"Rasterizer", /* m_name */
Rasterizer_module_documentation, /* m_doc */
0, /* m_size */
@@ -2304,11 +2306,8 @@ static struct PyModuleDef Rasterizer_module_def = {
0, /* m_free */
};
-PyObject *initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
+PyMODINIT_FUNC initRasterizerPythonBinding()
{
- gp_Canvas = canvas;
- gp_Rasterizer = rasty;
-
PyObject *m;
PyObject *d;
@@ -2358,7 +2357,7 @@ PyObject *initRasterizer(RAS_IRasterizer* rasty,RAS_ICanvas* canvas)
Py_FatalError("can't initialize module Rasterizer");
}
- return d;
+ return m;
}
@@ -2432,7 +2431,7 @@ static struct PyMethodDef gamekeys_methods[] = {
};
static struct PyModuleDef GameKeys_module_def = {
- {}, /* m_base */
+ PyModuleDef_HEAD_INIT,
"GameKeys", /* m_name */
GameKeys_module_documentation, /* m_doc */
0, /* m_size */
@@ -2443,7 +2442,7 @@ static struct PyModuleDef GameKeys_module_def = {
0, /* m_free */
};
-PyObject *initGameKeys()
+PyMODINIT_FUNC initGameKeysPythonBinding()
{
PyObject *m;
PyObject *d;
@@ -2605,7 +2604,7 @@ PyObject *initGameKeys()
Py_FatalError("can't initialize module GameKeys");
}
- return d;
+ return m;
}
// utility function for loading and saving the globalDict