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authorBastien Montagne <montagne29@wanadoo.fr>2018-06-25 13:32:48 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-06-25 13:32:48 +0300
commit8a7f317666caa41aad0428b5ed3f399cdfbbd816 (patch)
tree7e6ba6c6a1ab952cc175d4e08b39aebc2286cb4a /source/gameengine/Ketsji/KX_PythonInit.cpp
parentf33cb522dd5793c685dcd681f7c7e13ff60f920a (diff)
Cleanup: Nuke most of G.main from GPU code.
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index 35adbc2d720..251273cf7a8 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -1185,7 +1185,7 @@ static PyObject *gPySetGLSLMaterialSetting(PyObject *,
/* display lists and GLSL materials need to be remade */
if (sceneflag != gs->glslflag) {
- GPU_materials_free();
+ GPU_materials_free(G_MAIN);
if (gp_KetsjiEngine) {
KX_SceneList *scenes = gp_KetsjiEngine->CurrentScenes();
KX_SceneList::iterator it;