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authorCampbell Barton <ideasman42@gmail.com>2008-07-14 04:47:07 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-07-14 04:47:07 +0400
commit38cfe9c1a20ae98e9fed46b523d2464d8e8cc69b (patch)
treea2604a7940649dbf48b4d29f5e5a737f847fa644 /source/gameengine/Ketsji/KX_PythonInit.h
parent8a19adeb5857f67db22e4f1b08330a967f462844 (diff)
importing the GameLogic module was being done by adding the text "import GameLogic" to the start of all scripts used in the game engine, this meant every error line number was off by 1 (quite annoying). better to do this to the dictionary that the scripts run with.
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.h')
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h
index c7d8f1b78bc..41cf7fd67b3 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.h
+++ b/source/gameengine/Ketsji/KX_PythonInit.h
@@ -47,7 +47,6 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
void exitGamePlayerPythonScripting();
PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLevel level);
void exitGamePythonScripting();
-void dictionaryClearByHand(PyObject *dict);
void PHY_SetActiveScene(class KX_Scene* scene);
class KX_Scene* PHY_GetActiveScene();