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authorCampbell Barton <ideasman42@gmail.com>2009-06-01 16:36:22 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-01 16:36:22 +0400
commit617b45256ad9b6fca2e7fa2ff0a016b73ce31c7a (patch)
tree57ac81adefc9e60f9e48ce21d64204b02b219662 /source/gameengine/Ketsji/KX_PythonInit.h
parent358ec00256bd91f29e14620f1c898f7e9e8e8305 (diff)
BGE Blendfile path bug (use for loading and saving the GameLogic.globalDict)
the original blendfile path wasn't reset when loading new blendfiles. blenderplayer was ok, but running the BGE from blender would set the blendfile original path and never reset it on loading other blend files.
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInit.h')
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInit.h b/source/gameengine/Ketsji/KX_PythonInit.h
index 3253ac8f711..8f102d13a18 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.h
+++ b/source/gameengine/Ketsji/KX_PythonInit.h
@@ -53,6 +53,7 @@ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLev
void exitGamePythonScripting();
void setGamePythonPath(char *path);
+void resetGamePythonPath();
void pathGamePythonConfig( char *path );
int saveGamePythonConfig( char **marshal_buffer);
int loadGamePythonConfig(char *marshal_buffer, int marshal_length);