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authorCampbell Barton <ideasman42@gmail.com>2009-04-03 18:51:06 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-03 18:51:06 +0400
commitfd2b1156783d52dbb7c93c53fe008d9e14cbffdd (patch)
tree3578443cee384e883450b35480244a0c46aaf34b /source/gameengine/Ketsji/KX_PythonInitTypes.cpp
parente30cb79aaa8d9a25b66c57aa08fb79bf591b6be4 (diff)
Python BGE API
- Initialize python types with PyType_Ready, which adds methods to the type dictionary. - use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays. - Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod) - Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc. From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet. Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod()
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInitTypes.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PythonInitTypes.cpp204
1 files changed, 204 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
new file mode 100644
index 00000000000..e2ff4ced122
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp
@@ -0,0 +1,204 @@
+/**
+ * $Id: PyObjectPlus.h 19511 2009-04-03 02:16:56Z campbellbarton $
+ *
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Campbell Barton
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+
+
+#ifndef _adr_py_init_types_h_ // only process once,
+#define _adr_py_init_types_h_ // even if multiply included
+
+/* Only for Class::Parents */
+#include "BL_BlenderShader.h"
+#include "BL_ShapeActionActuator.h"
+#include "KX_BlenderMaterial.h"
+#include "KX_CDActuator.h"
+#include "KX_CameraActuator.h"
+#include "KX_ConstraintActuator.h"
+#include "KX_ConstraintWrapper.h"
+#include "KX_GameActuator.h"
+#include "KX_Light.h"
+#include "KX_MeshProxy.h"
+#include "KX_MouseFocusSensor.h"
+#include "KX_NetworkMessageActuator.h"
+#include "KX_NetworkMessageSensor.h"
+#include "KX_ObjectActuator.h"
+#include "KX_ParentActuator.h"
+#include "KX_PhysicsObjectWrapper.h"
+#include "KX_PolyProxy.h"
+#include "KX_PolygonMaterial.h"
+#include "KX_SCA_AddObjectActuator.h"
+#include "KX_SCA_EndObjectActuator.h"
+#include "KX_SCA_ReplaceMeshActuator.h"
+#include "KX_SceneActuator.h"
+#include "KX_StateActuator.h"
+#include "KX_TrackToActuator.h"
+#include "KX_VehicleWrapper.h"
+#include "KX_VertexProxy.h"
+#include "SCA_2DFilterActuator.h"
+#include "SCA_ANDController.h"
+#include "SCA_ActuatorSensor.h"
+#include "SCA_AlwaysSensor.h"
+#include "SCA_DelaySensor.h"
+#include "SCA_JoystickSensor.h"
+#include "SCA_KeyboardSensor.h"
+#include "SCA_MouseSensor.h"
+#include "SCA_NANDController.h"
+#include "SCA_NORController.h"
+#include "SCA_ORController.h"
+#include "SCA_RandomSensor.h"
+#include "SCA_XNORController.h"
+#include "SCA_XORController.h"
+#include "KX_IpoActuator.h"
+#include "KX_NearSensor.h"
+#include "KX_RadarSensor.h"
+#include "KX_RaySensor.h"
+#include "KX_SCA_DynamicActuator.h"
+#include "KX_SoundActuator.h"
+#include "KX_TouchSensor.h"
+#include "SCA_PropertySensor.h"
+#include "SCA_PythonController.h"
+#include "SCA_RandomActuator.h"
+
+
+void initPyObjectPlusType(PyTypeObject **parents)
+{
+ int i;
+
+ for (i=0; parents[i]; i++) {
+ if(PyType_Ready(parents[i]) < 0) {
+ /* This is very very unlikely */
+ printf("Error, pytype could not initialize, Blender may crash \"%s\"\n", parents[i]->tp_name);
+ return;
+ }
+
+#if 0
+ PyObject_Print((PyObject *)parents[i], stderr, 0);
+ fprintf(stderr, "\n");
+ PyObject_Print(parents[i]->tp_dict, stderr, 0);
+ fprintf(stderr, "\n\n");
+#endif
+
+ }
+
+ PyObject *dict= NULL;
+
+ while(i) {
+ i--;
+
+ if (dict) {
+ PyDict_Update(parents[i]->tp_dict, dict);
+ }
+ dict= parents[i]->tp_dict;
+
+#if 1
+ PyObject_Print((PyObject *)parents[i], stderr, 0);
+ fprintf(stderr, "\n");
+ PyObject_Print(parents[i]->tp_dict, stderr, 0);
+ fprintf(stderr, "\n\n");
+#endif
+
+ }
+}
+
+
+
+
+void initPyTypes(void)
+{
+
+/*
+ initPyObjectPlusType(BL_ActionActuator::Parents);
+ .....
+*/
+
+ /* For now just do PyType_Ready */
+
+ PyType_Ready(&BL_ActionActuator::Type);
+ PyType_Ready(&BL_Shader::Type);
+ PyType_Ready(&BL_ShapeActionActuator::Type);
+ PyType_Ready(&CListValue::Type);
+ PyType_Ready(&CValue::Type);
+ PyType_Ready(&KX_BlenderMaterial::Type);
+ PyType_Ready(&KX_CDActuator::Type);
+ PyType_Ready(&KX_Camera::Type);
+ PyType_Ready(&KX_CameraActuator::Type);
+ PyType_Ready(&KX_ConstraintActuator::Type);
+ PyType_Ready(&KX_ConstraintWrapper::Type);
+ PyType_Ready(&KX_GameActuator::Type);
+ PyType_Ready(&KX_GameObject::Type);
+ PyType_Ready(&KX_IpoActuator::Type);
+ PyType_Ready(&KX_LightObject::Type);
+ PyType_Ready(&KX_MeshProxy::Type);
+ PyType_Ready(&KX_MouseFocusSensor::Type);
+ PyType_Ready(&KX_NearSensor::Type);
+ PyType_Ready(&KX_NetworkMessageActuator::Type);
+ PyType_Ready(&KX_NetworkMessageSensor::Type);
+ PyType_Ready(&KX_ObjectActuator::Type);
+ PyType_Ready(&KX_ParentActuator::Type);
+ PyType_Ready(&KX_PhysicsObjectWrapper::Type);
+ PyType_Ready(&KX_PolyProxy::Type);
+ PyType_Ready(&KX_PolygonMaterial::Type);
+ PyType_Ready(&KX_RadarSensor::Type);
+ PyType_Ready(&KX_RaySensor::Type);
+ PyType_Ready(&KX_SCA_AddObjectActuator::Type);
+ PyType_Ready(&KX_SCA_DynamicActuator::Type);
+ PyType_Ready(&KX_SCA_EndObjectActuator::Type);
+ PyType_Ready(&KX_SCA_ReplaceMeshActuator::Type);
+ PyType_Ready(&KX_Scene::Type);
+ PyType_Ready(&KX_SceneActuator::Type);
+ PyType_Ready(&KX_SoundActuator::Type);
+ PyType_Ready(&KX_StateActuator::Type);
+ PyType_Ready(&KX_TouchSensor::Type);
+ PyType_Ready(&KX_TrackToActuator::Type);
+ PyType_Ready(&KX_VehicleWrapper::Type);
+ PyType_Ready(&KX_VertexProxy::Type);
+ PyType_Ready(&PyObjectPlus::Type);
+ PyType_Ready(&SCA_2DFilterActuator::Type);
+ PyType_Ready(&SCA_ANDController::Type);
+ PyType_Ready(&SCA_ActuatorSensor::Type);
+ PyType_Ready(&SCA_AlwaysSensor::Type);
+ PyType_Ready(&SCA_DelaySensor::Type);
+ PyType_Ready(&SCA_ILogicBrick::Type);
+ PyType_Ready(&SCA_IObject::Type);
+ PyType_Ready(&SCA_ISensor::Type);
+ PyType_Ready(&SCA_JoystickSensor::Type);
+ PyType_Ready(&SCA_KeyboardSensor::Type);
+ PyType_Ready(&SCA_MouseSensor::Type);
+ PyType_Ready(&SCA_NANDController::Type);
+ PyType_Ready(&SCA_NORController::Type);
+ PyType_Ready(&SCA_ORController::Type);
+ PyType_Ready(&SCA_PropertyActuator::Type);
+ PyType_Ready(&SCA_PropertySensor::Type);
+ PyType_Ready(&SCA_PythonController::Type);
+ PyType_Ready(&SCA_RandomActuator::Type);
+ PyType_Ready(&SCA_RandomSensor::Type);
+ PyType_Ready(&SCA_XNORController::Type);
+ PyType_Ready(&SCA_XORController::Type);
+}
+
+#endif \ No newline at end of file