diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-04-07 15:06:35 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-07 15:06:35 +0400 |
commit | 5d64dd019e7e8150db40505097d1b4048f4e0153 (patch) | |
tree | 65d3ac2f7d7d8a9e3aad5ba5331c43a5d1fca358 /source/gameengine/Ketsji/KX_PythonInitTypes.cpp | |
parent | c054ea02039e9209095108c1b1f42250a7e85d8f (diff) |
BGE Python API
Use each types dictionary to store attributes PyAttributeDef's so it uses pythons hash lookup (which it was already doing for methods) rather then doing a string lookup on the array each time.
This also means attributes can be found in the type without having to do a dir() on the instance.
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInitTypes.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_PythonInitTypes.cpp | 139 |
1 files changed, 76 insertions, 63 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp index 676033cb898..636814b9009 100644 --- a/source/gameengine/Ketsji/KX_PythonInitTypes.cpp +++ b/source/gameengine/Ketsji/KX_PythonInitTypes.cpp @@ -129,13 +129,26 @@ void initPyObjectPlusType(PyTypeObject **parents) -static void PyType_Ready_ADD(PyObject *dict, PyTypeObject * tp) +static void PyType_Ready_ADD(PyObject *dict, PyTypeObject *tp, PyAttributeDef *attributes) { + PyAttributeDef *attr; + PyObject *item; + PyType_Ready(tp); PyDict_SetItemString(dict, tp->tp_name, (PyObject *)tp); + + /* store attr defs in the tp_dict for to avoid string lookups */ + for(attr= attributes; attr->m_name; attr++) { + item= PyCObject_FromVoidPtr(attr, NULL); + PyDict_SetItemString(tp->tp_dict, attr->m_name, item); + Py_DECREF(item); + } + } +#define PyType_Ready_Attr(d, n) PyType_Ready_ADD(d, &n::Type, n::Attributes) + void initPyTypes(void) { @@ -150,68 +163,68 @@ void initPyTypes(void) PyDict_SetItemString(PySys_GetObject("modules"), "GameTypes", mod); Py_DECREF(mod); - PyType_Ready_ADD(dict, &BL_ActionActuator::Type); - PyType_Ready_ADD(dict, &BL_Shader::Type); - PyType_Ready_ADD(dict, &BL_ShapeActionActuator::Type); - PyType_Ready_ADD(dict, &CListValue::Type); - PyType_Ready_ADD(dict, &CValue::Type); - PyType_Ready_ADD(dict, &KX_BlenderMaterial::Type); - PyType_Ready_ADD(dict, &KX_CDActuator::Type); - PyType_Ready_ADD(dict, &KX_Camera::Type); - PyType_Ready_ADD(dict, &KX_CameraActuator::Type); - PyType_Ready_ADD(dict, &KX_ConstraintActuator::Type); - PyType_Ready_ADD(dict, &KX_ConstraintWrapper::Type); - PyType_Ready_ADD(dict, &KX_GameActuator::Type); - PyType_Ready_ADD(dict, &KX_GameObject::Type); - PyType_Ready_ADD(dict, &KX_IpoActuator::Type); - PyType_Ready_ADD(dict, &KX_LightObject::Type); - PyType_Ready_ADD(dict, &KX_MeshProxy::Type); - PyType_Ready_ADD(dict, &KX_MouseFocusSensor::Type); - PyType_Ready_ADD(dict, &KX_NearSensor::Type); - PyType_Ready_ADD(dict, &KX_NetworkMessageActuator::Type); - PyType_Ready_ADD(dict, &KX_NetworkMessageSensor::Type); - PyType_Ready_ADD(dict, &KX_ObjectActuator::Type); - PyType_Ready_ADD(dict, &KX_ParentActuator::Type); - PyType_Ready_ADD(dict, &KX_PhysicsObjectWrapper::Type); - PyType_Ready_ADD(dict, &KX_PolyProxy::Type); - PyType_Ready_ADD(dict, &KX_PolygonMaterial::Type); - PyType_Ready_ADD(dict, &KX_RadarSensor::Type); - PyType_Ready_ADD(dict, &KX_RaySensor::Type); - PyType_Ready_ADD(dict, &KX_SCA_AddObjectActuator::Type); - PyType_Ready_ADD(dict, &KX_SCA_DynamicActuator::Type); - PyType_Ready_ADD(dict, &KX_SCA_EndObjectActuator::Type); - PyType_Ready_ADD(dict, &KX_SCA_ReplaceMeshActuator::Type); - PyType_Ready_ADD(dict, &KX_Scene::Type); - PyType_Ready_ADD(dict, &KX_SceneActuator::Type); - PyType_Ready_ADD(dict, &KX_SoundActuator::Type); - PyType_Ready_ADD(dict, &KX_StateActuator::Type); - PyType_Ready_ADD(dict, &KX_TouchSensor::Type); - PyType_Ready_ADD(dict, &KX_TrackToActuator::Type); - PyType_Ready_ADD(dict, &KX_VehicleWrapper::Type); - PyType_Ready_ADD(dict, &KX_VertexProxy::Type); - PyType_Ready_ADD(dict, &KX_VisibilityActuator::Type); - PyType_Ready_ADD(dict, &PyObjectPlus::Type); - PyType_Ready_ADD(dict, &SCA_2DFilterActuator::Type); - PyType_Ready_ADD(dict, &SCA_ANDController::Type); - PyType_Ready_ADD(dict, &SCA_ActuatorSensor::Type); - PyType_Ready_ADD(dict, &SCA_AlwaysSensor::Type); - PyType_Ready_ADD(dict, &SCA_DelaySensor::Type); - PyType_Ready_ADD(dict, &SCA_ILogicBrick::Type); - PyType_Ready_ADD(dict, &SCA_IObject::Type); - PyType_Ready_ADD(dict, &SCA_ISensor::Type); - PyType_Ready_ADD(dict, &SCA_JoystickSensor::Type); - PyType_Ready_ADD(dict, &SCA_KeyboardSensor::Type); - PyType_Ready_ADD(dict, &SCA_MouseSensor::Type); - PyType_Ready_ADD(dict, &SCA_NANDController::Type); - PyType_Ready_ADD(dict, &SCA_NORController::Type); - PyType_Ready_ADD(dict, &SCA_ORController::Type); - PyType_Ready_ADD(dict, &SCA_PropertyActuator::Type); - PyType_Ready_ADD(dict, &SCA_PropertySensor::Type); - PyType_Ready_ADD(dict, &SCA_PythonController::Type); - PyType_Ready_ADD(dict, &SCA_RandomActuator::Type); - PyType_Ready_ADD(dict, &SCA_RandomSensor::Type); - PyType_Ready_ADD(dict, &SCA_XNORController::Type); - PyType_Ready_ADD(dict, &SCA_XORController::Type); + PyType_Ready_Attr(dict, BL_ActionActuator); + PyType_Ready_Attr(dict, BL_Shader); + PyType_Ready_Attr(dict, BL_ShapeActionActuator); + PyType_Ready_Attr(dict, CListValue); + PyType_Ready_Attr(dict, CValue); + PyType_Ready_Attr(dict, KX_BlenderMaterial); + PyType_Ready_Attr(dict, KX_CDActuator); + PyType_Ready_Attr(dict, KX_Camera); + PyType_Ready_Attr(dict, KX_CameraActuator); + PyType_Ready_Attr(dict, KX_ConstraintActuator); + PyType_Ready_Attr(dict, KX_ConstraintWrapper); + PyType_Ready_Attr(dict, KX_GameActuator); + PyType_Ready_Attr(dict, KX_GameObject); + PyType_Ready_Attr(dict, KX_IpoActuator); + PyType_Ready_Attr(dict, KX_LightObject); + PyType_Ready_Attr(dict, KX_MeshProxy); + PyType_Ready_Attr(dict, KX_MouseFocusSensor); + PyType_Ready_Attr(dict, KX_NearSensor); + PyType_Ready_Attr(dict, KX_NetworkMessageActuator); + PyType_Ready_Attr(dict, KX_NetworkMessageSensor); + PyType_Ready_Attr(dict, KX_ObjectActuator); + PyType_Ready_Attr(dict, KX_ParentActuator); + PyType_Ready_Attr(dict, KX_PhysicsObjectWrapper); + PyType_Ready_Attr(dict, KX_PolyProxy); + PyType_Ready_Attr(dict, KX_PolygonMaterial); + PyType_Ready_Attr(dict, KX_RadarSensor); + PyType_Ready_Attr(dict, KX_RaySensor); + PyType_Ready_Attr(dict, KX_SCA_AddObjectActuator); + PyType_Ready_Attr(dict, KX_SCA_DynamicActuator); + PyType_Ready_Attr(dict, KX_SCA_EndObjectActuator); + PyType_Ready_Attr(dict, KX_SCA_ReplaceMeshActuator); + PyType_Ready_Attr(dict, KX_Scene); + PyType_Ready_Attr(dict, KX_SceneActuator); + PyType_Ready_Attr(dict, KX_SoundActuator); + PyType_Ready_Attr(dict, KX_StateActuator); + PyType_Ready_Attr(dict, KX_TouchSensor); + PyType_Ready_Attr(dict, KX_TrackToActuator); + PyType_Ready_Attr(dict, KX_VehicleWrapper); + PyType_Ready_Attr(dict, KX_VertexProxy); + PyType_Ready_Attr(dict, KX_VisibilityActuator); + PyType_Ready_Attr(dict, PyObjectPlus); + PyType_Ready_Attr(dict, SCA_2DFilterActuator); + PyType_Ready_Attr(dict, SCA_ANDController); + PyType_Ready_Attr(dict, SCA_ActuatorSensor); + PyType_Ready_Attr(dict, SCA_AlwaysSensor); + PyType_Ready_Attr(dict, SCA_DelaySensor); + PyType_Ready_Attr(dict, SCA_ILogicBrick); + PyType_Ready_Attr(dict, SCA_IObject); + PyType_Ready_Attr(dict, SCA_ISensor); + PyType_Ready_Attr(dict, SCA_JoystickSensor); + PyType_Ready_Attr(dict, SCA_KeyboardSensor); + PyType_Ready_Attr(dict, SCA_MouseSensor); + PyType_Ready_Attr(dict, SCA_NANDController); + PyType_Ready_Attr(dict, SCA_NORController); + PyType_Ready_Attr(dict, SCA_ORController); + PyType_Ready_Attr(dict, SCA_PropertyActuator); + PyType_Ready_Attr(dict, SCA_PropertySensor); + PyType_Ready_Attr(dict, SCA_PythonController); + PyType_Ready_Attr(dict, SCA_RandomActuator); + PyType_Ready_Attr(dict, SCA_RandomSensor); + PyType_Ready_Attr(dict, SCA_XNORController); + PyType_Ready_Attr(dict, SCA_XORController); |