diff options
author | Ines Almeida <britalmeida@gmail.com> | 2015-02-09 23:56:38 +0300 |
---|---|---|
committer | Ines Almeida <britalmeida@gmail.com> | 2015-02-09 23:56:38 +0300 |
commit | a088b9488d1be7388ddff34c0708616643900940 (patch) | |
tree | 733c11413999533ba674e795e873061513a6055c /source/gameengine/Ketsji/KX_PythonInitTypes.h | |
parent | 31e26bb83bd0a538c76fd8bb6ebce65027dde94c (diff) |
Recreating bge python modules instead of using existing
All of the initXPythonBinding functions are changed to always creating the module instead of importing if previously existing.
I can instead only remove the module return when the import is ok, so that it always inits. But then, I don't see the point in importing.
I make sure that these functions are called only once per run, inside initBGE.
This was not the case with GameTypes. I moved initPyTypes inside of initGameTypesPythonBinding due to that.
I reorganized initGamePlayerPythonScripting and initGamePythonScripting so that they run things in the same order.
initGamePlayerPythonScripting imports mathutils and aud, the other only aud. Shouldn't it be the same for both?
Reviewers: campbellbarton
Subscribers: sybren
Projects: #game_engine, #game_python
Differential Revision: https://developer.blender.org/D1070
Diffstat (limited to 'source/gameengine/Ketsji/KX_PythonInitTypes.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_PythonInitTypes.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_PythonInitTypes.h b/source/gameengine/Ketsji/KX_PythonInitTypes.h index 4d7d26f7fb2..cfc49a1dc93 100644 --- a/source/gameengine/Ketsji/KX_PythonInitTypes.h +++ b/source/gameengine/Ketsji/KX_PythonInitTypes.h @@ -34,7 +34,6 @@ #ifdef WITH_PYTHON #include <Python.h> -void initPyTypes(void); PyMODINIT_FUNC initGameTypesPythonBinding(void); #endif |