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authorCampbell Barton <ideasman42@gmail.com>2009-04-07 15:06:35 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-07 15:06:35 +0400
commit5d64dd019e7e8150db40505097d1b4048f4e0153 (patch)
tree65d3ac2f7d7d8a9e3aad5ba5331c43a5d1fca358 /source/gameengine/Ketsji/KX_RadarSensor.cpp
parentc054ea02039e9209095108c1b1f42250a7e85d8f (diff)
BGE Python API
Use each types dictionary to store attributes PyAttributeDef's so it uses pythons hash lookup (which it was already doing for methods) rather then doing a string lookup on the array each time. This also means attributes can be found in the type without having to do a dir() on the instance.
Diffstat (limited to 'source/gameengine/Ketsji/KX_RadarSensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_RadarSensor.cpp10
1 files changed, 1 insertions, 9 deletions
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp
index 77cde79b54d..355ac89a926 100644
--- a/source/gameengine/Ketsji/KX_RadarSensor.cpp
+++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp
@@ -300,18 +300,10 @@ PyAttributeDef KX_RadarSensor::Attributes[] = {
PyObject* KX_RadarSensor::py_getattro(PyObject *attr)
{
- PyObject* object = py_getattro_self(Attributes, this, attr);
- if (object != NULL)
- return object;
-
py_getattro_up(KX_NearSensor);
}
int KX_RadarSensor::py_setattro(PyObject *attr, PyObject* value)
{
- int ret = py_setattro_self(Attributes, this, attr, value);
- if (ret >= 0)
- return ret;
-
- return KX_NearSensor::py_setattro(attr, value);
+ py_setattro_up(KX_NearSensor);
}