diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-07-15 22:57:10 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-07-15 22:57:10 +0400 |
commit | e433719f51b025c8424965ceddb5bb33686fa470 (patch) | |
tree | 06c5b212af1a4d36c7a4d7d18cb7f03336141afd /source/gameengine/Ketsji/KX_RadarSensor.cpp | |
parent | 4c48b4846e9ce8e639a28b9601a905ba9bedb72a (diff) |
BGE bug fix (good for 2.47): radar and near sensor did not filter correctly the collisioning objects based on ACTOR flag when the parent object was added dynamically. This could result in a very big performance decrease.
Diffstat (limited to 'source/gameengine/Ketsji/KX_RadarSensor.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_RadarSensor.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.cpp b/source/gameengine/Ketsji/KX_RadarSensor.cpp index 987e0b946b2..9dab09f8f2a 100644 --- a/source/gameengine/Ketsji/KX_RadarSensor.cpp +++ b/source/gameengine/Ketsji/KX_RadarSensor.cpp @@ -92,6 +92,10 @@ CValue* KX_RadarSensor::GetReplica() if (replica->m_physCtrl) { replica->m_physCtrl = replica->m_physCtrl->GetReplica(); + if (replica->m_physCtrl) + { + replica->m_physCtrl->setNewClientInfo(replica->m_client_info); + } } //todo: make sure replication works fine! |