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authorNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
commit00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch)
tree952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/Ketsji/KX_RadarSensor.h
parent5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff)
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/Ketsji/KX_RadarSensor.h')
-rw-r--r--source/gameengine/Ketsji/KX_RadarSensor.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_RadarSensor.h b/source/gameengine/Ketsji/KX_RadarSensor.h
index 77e085d29a3..03364ae9c29 100644
--- a/source/gameengine/Ketsji/KX_RadarSensor.h
+++ b/source/gameengine/Ketsji/KX_RadarSensor.h
@@ -62,18 +62,18 @@ class KX_RadarSensor : public KX_NearSensor
MT_Point3 m_cone_target;
public:
- KX_RadarSensor(class SCA_EventManager* eventmgr,
- class KX_GameObject* gameobj,
+
+ KX_RadarSensor(SCA_EventManager* eventmgr,
+ KX_GameObject* gameobj,
double coneradius,
double coneheight,
int axis,
double margin,
double resetmargin,
- class SM_Object* sumoObj,
bool bFindMaterial,
const STR_String& touchedpropname,
- class SM_Scene* sumoscene,
- PyTypeObject* T=&Type);
+ class KX_Scene* kxscene,
+ PyTypeObject* T = &Type);
KX_RadarSensor();
virtual ~KX_RadarSensor();
virtual void SynchronizeTransform();