diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2013-02-21 22:30:11 +0400 |
---|---|---|
committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-02-21 22:30:11 +0400 |
commit | 815e00917dcb4137f9687ab602f527920fa8c41d (patch) | |
tree | 4c089bc7f19a9249f59428268c8aa99edad1b438 /source/gameengine/Ketsji/KX_RayCast.cpp | |
parent | 6b600d079351fa5490d74d5661c47346196e57f3 (diff) |
BGE cleanup: Removing the PHY__Vector classes and replacing them with MT_Vectors. The PHY__Vectors didn't offer anything (not even any real abstraction) and they required annoying MT_Vector <-> PHY_Vector conversions all over the place. No functional changes.
Diffstat (limited to 'source/gameengine/Ketsji/KX_RayCast.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_RayCast.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_RayCast.cpp b/source/gameengine/Ketsji/KX_RayCast.cpp index 2a6b7d122b5..878f9d267dc 100644 --- a/source/gameengine/Ketsji/KX_RayCast.cpp +++ b/source/gameengine/Ketsji/KX_RayCast.cpp @@ -51,10 +51,10 @@ KX_RayCast::KX_RayCast(KX_IPhysicsController* ignoreController, bool faceNormal, void KX_RayCast::reportHit(PHY_RayCastResult* result) { m_hitFound = true; - m_hitPoint.setValue((const float*)result->m_hitPoint); - m_hitNormal.setValue((const float*)result->m_hitNormal); + m_hitPoint = MT_Vector3(result->m_hitPoint); + m_hitNormal = MT_Vector3(result->m_hitNormal); m_hitUVOK = result->m_hitUVOK; - m_hitUV.setValue((const float*)result->m_hitUV); + m_hitUV = MT_Vector2(result->m_hitUV); m_hitMesh = result->m_meshObject; m_hitPolygon = result->m_polygon; } |