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authorNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
commit00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch)
tree952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/Ketsji/KX_RayEventManager.h
parent5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff)
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/Ketsji/KX_RayEventManager.h')
-rw-r--r--source/gameengine/Ketsji/KX_RayEventManager.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_RayEventManager.h b/source/gameengine/Ketsji/KX_RayEventManager.h
index f5280f1fec6..7acc0b04ded 100644
--- a/source/gameengine/Ketsji/KX_RayEventManager.h
+++ b/source/gameengine/Ketsji/KX_RayEventManager.h
@@ -44,8 +44,8 @@ class KX_RayEventManager : public SCA_EventManager
class SCA_LogicManager* m_logicmgr;
public:
KX_RayEventManager(class SCA_LogicManager* logicmgr)
- : m_logicmgr(logicmgr),
- SCA_EventManager(RAY_EVENTMGR)
+ : SCA_EventManager(RAY_EVENTMGR),
+ m_logicmgr(logicmgr)
{}
virtual void NextFrame(double curtime,double deltatime);
virtual void RegisterSensor(SCA_ISensor* sensor);