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authorCampbell Barton <ideasman42@gmail.com>2009-04-07 15:06:35 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-07 15:06:35 +0400
commit5d64dd019e7e8150db40505097d1b4048f4e0153 (patch)
tree65d3ac2f7d7d8a9e3aad5ba5331c43a5d1fca358 /source/gameengine/Ketsji/KX_RaySensor.cpp
parentc054ea02039e9209095108c1b1f42250a7e85d8f (diff)
BGE Python API
Use each types dictionary to store attributes PyAttributeDef's so it uses pythons hash lookup (which it was already doing for methods) rather then doing a string lookup on the array each time. This also means attributes can be found in the type without having to do a dir() on the instance.
Diffstat (limited to 'source/gameengine/Ketsji/KX_RaySensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.cpp10
1 files changed, 2 insertions, 8 deletions
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp
index cdcb5d74f30..42e2fdc3e14 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.cpp
+++ b/source/gameengine/Ketsji/KX_RaySensor.cpp
@@ -446,17 +446,11 @@ PyObject* KX_RaySensor::PyGetHitNormal(PyObject* self)
PyObject* KX_RaySensor::py_getattro(PyObject *attr) {
- PyObject* object = py_getattro_self(Attributes, this, attr);
- if (object != NULL)
- return object;
py_getattro_up(SCA_ISensor);
}
int KX_RaySensor::py_setattro(PyObject *attr, PyObject *value) {
- int ret = py_setattro_self(Attributes, this, attr, value);
- if (ret >= 0)
- return ret;
- return SCA_ISensor::py_setattro(attr, value);
+ py_setattro_up(SCA_ISensor);
}
-// <----- Deprecated \ No newline at end of file
+// <----- Deprecated