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author | Martin Poirier <theeth@yahoo.com> | 2009-03-31 18:29:58 +0400 |
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committer | Martin Poirier <theeth@yahoo.com> | 2009-03-31 18:29:58 +0400 |
commit | 74e6231ff45dfe09d213a4deb72641e8138e260c (patch) | |
tree | 649e26e41c5f612749b7c5186da916c085fc4312 /source/gameengine/Ketsji/KX_RaySensor.cpp | |
parent | f78ee08b67075549551a51227c66f07b505f928b (diff) |
== etch-a-ton ==
Correct joint-guided roll to use the previous bone, not the following (that was silly). Also made first bone use view axis (since it has no previous), this is much nicer that using rotation correction only. Using the joint roll option makes it MUCH more orientation independant.
Diffstat (limited to 'source/gameengine/Ketsji/KX_RaySensor.cpp')
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