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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-09 22:28:30 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-09 22:28:30 +0400 |
commit | 89a963fb7fdff543b77de790355b9dac3019bd33 (patch) | |
tree | 4e1d2245e20f8c21625e99d771776f66c233a0de /source/gameengine/Ketsji/KX_RaySensor.cpp | |
parent | de4bd55e01bc574c13977537ace1a0901dcfcaf0 (diff) |
style cleanup: comment blocks
Diffstat (limited to 'source/gameengine/Ketsji/KX_RaySensor.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_RaySensor.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp index 0cc0e7318c1..58ca847b617 100644 --- a/source/gameengine/Ketsji/KX_RaySensor.cpp +++ b/source/gameengine/Ketsji/KX_RaySensor.cpp @@ -151,7 +151,7 @@ bool KX_RaySensor::RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void } /* this function is used to pre-filter the object before casting the ray on them. - This is useful for "X-Ray" option when we want to see "through" unwanted object. + * This is useful for "X-Ray" option when we want to see "through" unwanted object. */ bool KX_RaySensor::NeedRayCast(KX_ClientObjectInfo* client) { |