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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-11-06 07:58:10 +0300
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-11-06 07:58:10 +0300
commit38b993f787b1694957f7c9876189f8ef9e346515 (patch)
treecf51058e0dc02eba41d1dd06d7fe3411412a8004 /source/gameengine/Ketsji/KX_RaySensor.cpp
parentb3395edd2a371de8ee56b3fbdfff4687750acccd (diff)
Speed up the physics engine: hook the SOLID broad phase, so we can either reject the test or request the penetration depth test as necessary. Previously we were doing the penetration depth test, as well as SOLID's intersection test.
Diffstat (limited to 'source/gameengine/Ketsji/KX_RaySensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_RaySensor.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_RaySensor.cpp b/source/gameengine/Ketsji/KX_RaySensor.cpp
index 04f57bb754b..c60b2171cab 100644
--- a/source/gameengine/Ketsji/KX_RaySensor.cpp
+++ b/source/gameengine/Ketsji/KX_RaySensor.cpp
@@ -195,7 +195,7 @@ bool KX_RaySensor::Evaluate(CValue* event)
if (hitObj)
{
- KX_ClientObjectInfo* info = (KX_ClientObjectInfo*)hitObj->getClientObject();
+ KX_ClientObjectInfo* info = static_cast<KX_ClientObjectInfo*>(hitObj->getClientObject());
bool bFound = false;
if (!info)
@@ -205,7 +205,7 @@ bool KX_RaySensor::Evaluate(CValue* event)
break;
}
- SCA_IObject *hitgameobj = (SCA_IObject*)info->m_clientobject;
+ SCA_IObject *hitgameobj = info->m_gameobject;
if (hitgameobj == obj || info->m_type > KX_ClientObjectInfo::ACTOR)
{