diff options
author | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
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committer | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
commit | 12315f4d0e0ae993805f141f64cb8c73c5297311 (patch) | |
tree | 59b45827cd8293cfb727758989c7a74b40183974 /source/gameengine/Ketsji/KX_RaySensor.h |
Initial revisionv2.25
Diffstat (limited to 'source/gameengine/Ketsji/KX_RaySensor.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_RaySensor.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_RaySensor.h b/source/gameengine/Ketsji/KX_RaySensor.h new file mode 100644 index 00000000000..7eb16bd6d5b --- /dev/null +++ b/source/gameengine/Ketsji/KX_RaySensor.h @@ -0,0 +1,79 @@ +/** + * Cast a ray and feel for objects + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#ifndef __KX_RAYSENSOR_H +#define __KX_RAYSENSOR_H + +#include "SCA_ISensor.h" +#include "MT_Point3.h" + +class KX_RaySensor : public SCA_ISensor +{ + Py_Header; + STR_String m_propertyname; + bool m_bFindMaterial; + double m_distance; + class KX_Scene* m_ketsjiScene; + bool m_bTriggered; + int m_axis; + bool m_rayHit; + MT_Point3 m_hitPosition; + SCA_IObject* m_hitObject; + MT_Vector3 m_hitNormal; + MT_Vector3 m_rayDirection; + +public: + KX_RaySensor(class SCA_EventManager* eventmgr, + SCA_IObject* gameobj, + const STR_String& propname, + bool fFindMaterial, + double distance, + int axis, + class KX_Scene* ketsjiScene, + PyTypeObject* T = &Type); + virtual ~KX_RaySensor(); + virtual CValue* GetReplica(); + + virtual bool Evaluate(CValue* event); + virtual bool IsPositiveTrigger(); + + KX_PYMETHOD_DOC(KX_RaySensor,GetHitObject); + KX_PYMETHOD_DOC(KX_RaySensor,GetHitPosition); + KX_PYMETHOD_DOC(KX_RaySensor,GetHitNormal); + KX_PYMETHOD_DOC(KX_RaySensor,GetRayDirection); + + virtual PyObject* _getattr(char *attr); + +}; +#endif //__KX_RAYSENSOR_H |