diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-02-25 09:43:03 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2009-02-25 09:43:03 +0300 |
commit | c77af311665d230ed933138cd20962d021ad5c2b (patch) | |
tree | 5c2f89032fb773a046aab0a7a6c9a17162260b99 /source/gameengine/Ketsji/KX_RaySensor.h | |
parent | 2eb85c01f3e0ea2ba9dd129ae70e8b370953d7b5 (diff) |
Minor speedups for the BGE
* Where possible use vec.setValue(x,y,z) to assign values to a vector instead of vec= MT_Vector3(x,y,z), for MT_Point and MT_Matrix types too.
* Comparing TexVerts was creating 10 MT_Vector types - instead compare as floats.
* Added SG_Spatial::SetWorldFromLocalTransform() since the local transform is use for world transform in some cases.
* removed some unneeded vars from UpdateChildCoordinates functions
* Py API - Mouse, Ray, Radar sensors - use PyObjectFrom(vec) rather then filling the lists in each function. Use METH_NOARGS for get*() functions.
Diffstat (limited to 'source/gameengine/Ketsji/KX_RaySensor.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_RaySensor.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Ketsji/KX_RaySensor.h b/source/gameengine/Ketsji/KX_RaySensor.h index 2baec12f74e..09d8bc1369a 100644 --- a/source/gameengine/Ketsji/KX_RaySensor.h +++ b/source/gameengine/Ketsji/KX_RaySensor.h @@ -74,10 +74,10 @@ public: bool RayHit(KX_ClientObjectInfo* client, KX_RayCast* result, void * const data); bool NeedRayCast(KX_ClientObjectInfo* client); - KX_PYMETHOD_DOC(KX_RaySensor,GetHitObject); - KX_PYMETHOD_DOC(KX_RaySensor,GetHitPosition); - KX_PYMETHOD_DOC(KX_RaySensor,GetHitNormal); - KX_PYMETHOD_DOC(KX_RaySensor,GetRayDirection); + KX_PYMETHOD_DOC_NOARGS(KX_RaySensor,GetHitObject); + KX_PYMETHOD_DOC_NOARGS(KX_RaySensor,GetHitPosition); + KX_PYMETHOD_DOC_NOARGS(KX_RaySensor,GetHitNormal); + KX_PYMETHOD_DOC_NOARGS(KX_RaySensor,GetRayDirection); virtual PyObject* _getattr(const char *attr); |