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author | Campbell Barton <ideasman42@gmail.com> | 2012-06-17 13:58:26 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-06-17 13:58:26 +0400 |
commit | f5f25b81e8963aeba0a4c09f09358de070e0f927 (patch) | |
tree | c7fd6345d3a372845a0621e90087f88c90e4b8b8 /source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp | |
parent | 245c94a75e60c2c0b58c1f39d189258e2e424e29 (diff) |
style cleanup:
also fix for building ghost test and fix double free in one of the tests
Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp index cd6bb5a1cbc..39b7c44eda9 100644 --- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp +++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp @@ -258,7 +258,7 @@ void KX_SCA_AddObjectActuator::InstantAddObject() // Now it needs to be added to the current scene. SCA_IObject* replica = m_scene->AddReplicaObject(m_OriginalObject,GetParent(),m_timeProp ); KX_GameObject * game_obj = static_cast<KX_GameObject *>(replica); - game_obj->setLinearVelocity(m_linear_velocity ,m_localLinvFlag); + game_obj->setLinearVelocity(m_linear_velocity, m_localLinvFlag); game_obj->setAngularVelocity(m_angular_velocity,m_localAngvFlag); game_obj->ResolveCombinedVelocities(m_linear_velocity, m_angular_velocity, m_localLinvFlag, m_localAngvFlag); |