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authorCampbell Barton <ideasman42@gmail.com>2012-06-17 13:58:26 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-06-17 13:58:26 +0400
commitf5f25b81e8963aeba0a4c09f09358de070e0f927 (patch)
treec7fd6345d3a372845a0621e90087f88c90e4b8b8 /source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
parent245c94a75e60c2c0b58c1f39d189258e2e424e29 (diff)
style cleanup:
also fix for building ghost test and fix double free in one of the tests
Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
index cd6bb5a1cbc..39b7c44eda9 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp
@@ -258,7 +258,7 @@ void KX_SCA_AddObjectActuator::InstantAddObject()
// Now it needs to be added to the current scene.
SCA_IObject* replica = m_scene->AddReplicaObject(m_OriginalObject,GetParent(),m_timeProp );
KX_GameObject * game_obj = static_cast<KX_GameObject *>(replica);
- game_obj->setLinearVelocity(m_linear_velocity ,m_localLinvFlag);
+ game_obj->setLinearVelocity(m_linear_velocity, m_localLinvFlag);
game_obj->setAngularVelocity(m_angular_velocity,m_localAngvFlag);
game_obj->ResolveCombinedVelocities(m_linear_velocity, m_angular_velocity, m_localLinvFlag, m_localAngvFlag);