diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-05-23 01:03:43 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-05-23 01:03:43 +0400 |
commit | ab71e2a9b55e0982d1134792d10af55464c7ac9e (patch) | |
tree | 4a53791a67d3234360107a33c5365d4de4844bb7 /source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp | |
parent | 677cf7f1333c634a52227a15d6dcb3351b39febc (diff) |
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
-near sensor support
- python binding for PhysicsConstraints.setNumTimeSubSteps (dividing the physics timestep to tradeoff quality for performance)
Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp index 322f41e11a3..45b2db10b33 100644 --- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp +++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.cpp @@ -318,7 +318,11 @@ void KX_SCA_AddObjectActuator::InstantAddObject() // keep a copy of the last object, to allow python scripters to change it if (m_lastCreatedObject) + { + //careful with destruction, it might still have outstanding collision callbacks + m_scene->DelayedReleaseObject(m_lastCreatedObject); m_lastCreatedObject->Release(); + } m_lastCreatedObject = replica; m_lastCreatedObject->AddRef(); |