diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-11-16 02:58:56 +0300 |
---|---|---|
committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-11-16 02:58:56 +0300 |
commit | b45ab480e07931406785c8fc877e7cee849c8998 (patch) | |
tree | 88dbf52d49d1a3c26a5f4683517cfd3d7d7adcbf /source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h | |
parent | 349fa813eaf413cd2f472e545e7ce2cb6b087b1c (diff) |
BGE: dynamic loading patch commited. API and demo files available here: https://projects.blender.org/tracker/?func=detail&aid=19492&group_id=9&atid=127
Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h index 4cccc406b58..53a71e3c6ea 100644 --- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h +++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h @@ -43,6 +43,8 @@ #include "MT_Vector3.h" + + class SCA_IScene; class KX_SCA_AddObjectActuator : public SCA_IActuator @@ -100,6 +102,11 @@ public: virtual void ProcessReplica(); + virtual void Replace_IScene(SCA_IScene *val) + { + m_scene= val; + }; + virtual bool UnlinkObject(SCA_IObject* clientobj); |