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authorBenoit Bolsee <benoit.bolsee@online.be>2008-07-12 16:10:27 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-07-12 16:10:27 +0400
commit572f1d88d2116bb87abd8173ab4971ab6dfdcc24 (patch)
treec46fd41cd307975e7908d65642479c09dd6229c6 /source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
parent6c444c205a7232b2a9835a4008c86b82bdccfd27 (diff)
BGE bug fix (good for 2.47): automatic detection that target object of AddObject actuator is being deleted to avoid crash (bad game design anyway)
Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h')
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h10
1 files changed, 8 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
index 2126a646303..42123b94a68 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
@@ -53,7 +53,7 @@ class KX_SCA_AddObjectActuator : public SCA_IActuator
int m_timeProp;
/// Original object reference (object to replicate)
- CValue* m_OriginalObject;
+ SCA_IObject* m_OriginalObject;
/// Object will be added to the following scene
SCA_IScene* m_scene;
@@ -75,7 +75,7 @@ public:
KX_SCA_AddObjectActuator(
SCA_IObject *gameobj,
- CValue* original,
+ SCA_IObject *original,
int time,
SCA_IScene* scene,
const MT_Vector3& linvel,
@@ -89,6 +89,12 @@ public:
GetReplica(
) ;
+ virtual void
+ ProcessReplica();
+
+ virtual bool
+ UnlinkObject(SCA_IObject* clientobj);
+
virtual bool
Update();