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authorBenoit Bolsee <benoit.bolsee@online.be>2008-07-19 11:45:19 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-07-19 11:45:19 +0400
commit9ed079bf5cbe8a5a371190a8dedec970bcbd3ac2 (patch)
tree7f32f799d89c308743a7e3fdf74cd5bc8f168415 /source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
parent5e2ee191877d1073a20da32c52d9e97cfab8f5c8 (diff)
BGE patch: Relink actuators with target within group when duplicating group; generalize protection against object deletion for all actuators that point to objects.
Certain actuators hold a pointer to an objects: Property, SceneCamera, AddObject, Camera, Parent, TractTo. When a group is duplicated, the actuators that point to objects within the group will be relinked to point to the replicated objects and not to the original objects. This helps to setup self-contained group with a camera following a character for example. This feature also works when adding a single object (and all its children) with the AddObject actuator. The second part of the patch extends the protection against object deletion to all the actuators of the above list (previously, only the TrackTo, AddObject and Property actuators were protected). In case the target object of these actuators is deleted, the BGE won't crash.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h')
-rw-r--r--source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
index 42123b94a68..1359f39278d 100644
--- a/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_AddObjectActuator.h
@@ -95,6 +95,9 @@ public:
virtual bool
UnlinkObject(SCA_IObject* clientobj);
+ virtual void
+ Relink(GEN_Map<GEN_HashedPtr, void*> *obj_map);
+
virtual bool
Update();