diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp | 160 |
1 files changed, 0 insertions, 160 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp deleted file mode 100644 index a4220424c6f..00000000000 --- a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.cpp +++ /dev/null @@ -1,160 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file gameengine/Ketsji/KX_SCA_DynamicActuator.cpp - * \ingroup ketsji - * Adjust dynamics settings for this object - */ - -/* Previously existed as: - * \source\gameengine\GameLogic\SCA_DynamicActuator.cpp - * Please look here for revision history. */ - -#include "KX_SCA_DynamicActuator.h" -#include "PHY_IPhysicsController.h" - -#ifdef WITH_PYTHON - -/* ------------------------------------------------------------------------- */ -/* Python functions */ -/* ------------------------------------------------------------------------- */ - -/* Integration hooks ------------------------------------------------------- */ - -PyTypeObject KX_SCA_DynamicActuator::Type = { - PyVarObject_HEAD_INIT(NULL, 0) - "KX_SCA_DynamicActuator", - sizeof(PyObjectPlus_Proxy), - 0, - py_base_dealloc, - 0, - 0, - 0, - 0, - py_base_repr, - 0,0,0,0,0,0,0,0,0, - Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, - 0,0,0,0,0,0,0, - Methods, - 0, - 0, - &SCA_IActuator::Type, - 0,0,0,0,0,0, - py_base_new -}; - -PyMethodDef KX_SCA_DynamicActuator::Methods[] = { - {NULL,NULL} //Sentinel -}; - -PyAttributeDef KX_SCA_DynamicActuator::Attributes[] = { - KX_PYATTRIBUTE_SHORT_RW("mode",0,4,false,KX_SCA_DynamicActuator,m_dyn_operation), - KX_PYATTRIBUTE_FLOAT_RW("mass",0.0f,FLT_MAX,KX_SCA_DynamicActuator,m_setmass), - { NULL } //Sentinel -}; - -#endif // WITH_PYTHON - -/* ------------------------------------------------------------------------- */ -/* Native functions */ -/* ------------------------------------------------------------------------- */ - -KX_SCA_DynamicActuator::KX_SCA_DynamicActuator(SCA_IObject *gameobj, - short dyn_operation, - float setmass) : - - SCA_IActuator(gameobj, KX_ACT_DYNAMIC), - m_dyn_operation(dyn_operation), - m_setmass(setmass) -{ -} /* End of constructor */ - - -KX_SCA_DynamicActuator::~KX_SCA_DynamicActuator() -{ - // there's nothing to be done here, really.... -} /* end of destructor */ - - - -bool KX_SCA_DynamicActuator::Update() -{ - // bool result = false; /*unused*/ - KX_GameObject *obj = (KX_GameObject*) GetParent(); - bool bNegativeEvent = IsNegativeEvent(); - PHY_IPhysicsController* controller; - RemoveAllEvents(); - - if (bNegativeEvent) - return false; // do nothing on negative events - - if (!obj) - return false; // object not accessible, shouldnt happen - controller = obj->GetPhysicsController(); - if (!controller) - return false; // no physic object - - switch (m_dyn_operation) - { - case 0: - // Child objects must be static, so we block changing to dynamic - if (!obj->GetParent()) - controller->RestoreDynamics(); - break; - case 1: - controller->SuspendDynamics(); - break; - case 2: - controller->SetRigidBody(true); - break; - case 3: - controller->SetRigidBody(false); - break; - case 4: - controller->SetMass(m_setmass); - break; - } - - return false; -} - - - -CValue* KX_SCA_DynamicActuator::GetReplica() -{ - KX_SCA_DynamicActuator* replica = - new KX_SCA_DynamicActuator(*this); - - if (replica == NULL) - return NULL; - - replica->ProcessReplica(); - return replica; -}; - - -/* eof */ |