diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-06-25 18:09:15 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-06-25 18:09:15 +0400 |
commit | c353af4d3a1ce51125b81f023c8725855906601e (patch) | |
tree | e963d26a92a22fca39f4cee7939d3312d8d76371 /source/gameengine/Ketsji/KX_SCA_DynamicActuator.h | |
parent | 7ba2389932dd54468b0e8ded17bea9e272c92304 (diff) |
BGE patch 15044 approved: Edit Object Dynamics Actuator.
Add enable/disable dynamics actuator under the "Edit Object" category.
The Enable/disable rigid body option is also availale but not implemented.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_DynamicActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_SCA_DynamicActuator.h | 76 |
1 files changed, 76 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h new file mode 100644 index 00000000000..b47c3a511d9 --- /dev/null +++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h @@ -0,0 +1,76 @@ +// +// Add object to the game world on action of this actuator +// +// $Id$ +// +// ***** BEGIN GPL LICENSE BLOCK ***** +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software Foundation, +// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +// +// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. +// All rights reserved. +// +// The Original Code is: all of this file. +// +// Contributor(s): Campbell Barton +// +// ***** END GPL LICENSE BLOCK ***** +// + +#ifndef __KX_SCA_DYNAMICACTUATOR +#define __KX_SCA_DYNAMICACTUATOR + +#include "SCA_IActuator.h" +#include "SCA_PropertyActuator.h" +#include "SCA_LogicManager.h" + +#include "KX_GameObject.h" +#include "KX_IPhysicsController.h" + +class KX_SCA_DynamicActuator : public SCA_IActuator +{ + Py_Header; + + // dynamics operation to apply to the game object + short m_dyn_operation; + public: + KX_SCA_DynamicActuator( + SCA_IObject* gameobj, + short dyn_operation, + PyTypeObject* T=&Type + ); + + ~KX_SCA_DynamicActuator( + ); + + CValue* + GetReplica( + ); + + virtual bool + Update(); + + virtual PyObject* + _getattr( + const STR_String& attr + ); + + /* 1. setOperation */ + KX_PYMETHOD_DOC(KX_SCA_DynamicActuator,setOperation); + KX_PYMETHOD_DOC(KX_SCA_DynamicActuator,getOperation); + +}; + +#endif |