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authorBenoit Bolsee <benoit.bolsee@online.be>2008-06-25 18:09:15 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-06-25 18:09:15 +0400
commitc353af4d3a1ce51125b81f023c8725855906601e (patch)
treee963d26a92a22fca39f4cee7939d3312d8d76371 /source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
parent7ba2389932dd54468b0e8ded17bea9e272c92304 (diff)
BGE patch 15044 approved: Edit Object Dynamics Actuator.
Add enable/disable dynamics actuator under the "Edit Object" category. The Enable/disable rigid body option is also availale but not implemented.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_DynamicActuator.h')
-rw-r--r--source/gameengine/Ketsji/KX_SCA_DynamicActuator.h76
1 files changed, 76 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
new file mode 100644
index 00000000000..b47c3a511d9
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h
@@ -0,0 +1,76 @@
+//
+// Add object to the game world on action of this actuator
+//
+// $Id$
+//
+// ***** BEGIN GPL LICENSE BLOCK *****
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software Foundation,
+// Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+//
+// The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+// All rights reserved.
+//
+// The Original Code is: all of this file.
+//
+// Contributor(s): Campbell Barton
+//
+// ***** END GPL LICENSE BLOCK *****
+//
+
+#ifndef __KX_SCA_DYNAMICACTUATOR
+#define __KX_SCA_DYNAMICACTUATOR
+
+#include "SCA_IActuator.h"
+#include "SCA_PropertyActuator.h"
+#include "SCA_LogicManager.h"
+
+#include "KX_GameObject.h"
+#include "KX_IPhysicsController.h"
+
+class KX_SCA_DynamicActuator : public SCA_IActuator
+{
+ Py_Header;
+
+ // dynamics operation to apply to the game object
+ short m_dyn_operation;
+ public:
+ KX_SCA_DynamicActuator(
+ SCA_IObject* gameobj,
+ short dyn_operation,
+ PyTypeObject* T=&Type
+ );
+
+ ~KX_SCA_DynamicActuator(
+ );
+
+ CValue*
+ GetReplica(
+ );
+
+ virtual bool
+ Update();
+
+ virtual PyObject*
+ _getattr(
+ const STR_String& attr
+ );
+
+ /* 1. setOperation */
+ KX_PYMETHOD_DOC(KX_SCA_DynamicActuator,setOperation);
+ KX_PYMETHOD_DOC(KX_SCA_DynamicActuator,getOperation);
+
+};
+
+#endif