diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-02-19 16:42:07 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2009-02-19 16:42:07 +0300 |
commit | cdec2b3d15ab0448e4df70496285ed95681e5972 (patch) | |
tree | f6d2d49a28c45d035c0c047c9488d687a75d459b /source/gameengine/Ketsji/KX_SCA_DynamicActuator.h | |
parent | c597863783e1001dca599e6dcbc28048f0ef4ce1 (diff) |
BGE Python API
Use 'const char *' rather then the C++ 'STR_String' type for the attribute identifier of python attributes.
Each attribute and method access from python was allocating and freeing the string.
A simple test with getting an attribute a loop shows this speeds up attribute lookups a bit over 2x.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_DynamicActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_SCA_DynamicActuator.h | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h index de2fab68d15..a82cddd66a7 100644 --- a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h +++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h @@ -64,10 +64,7 @@ class KX_SCA_DynamicActuator : public SCA_IActuator virtual bool Update(); - virtual PyObject* - _getattr( - const STR_String& attr - ); + virtual PyObject* _getattr(const char *attr); /* 1. setOperation */ KX_PYMETHOD_DOC(KX_SCA_DynamicActuator,setOperation); |