diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-01-15 01:33:39 +0300 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-01-15 01:33:39 +0300 |
commit | 509ca83ef1d10fab4903981714cfab3719280e04 (patch) | |
tree | 0b065c5d22bb511a148db43ba260e98195f5c155 /source/gameengine/Ketsji/KX_SCA_DynamicActuator.h | |
parent | 00c12e09066c551e3ae8ee6da3cb85fb3bcf90f8 (diff) |
BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_DynamicActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_SCA_DynamicActuator.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h index b47c3a511d9..de2fab68d15 100644 --- a/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h +++ b/source/gameengine/Ketsji/KX_SCA_DynamicActuator.h @@ -45,10 +45,12 @@ class KX_SCA_DynamicActuator : public SCA_IActuator // dynamics operation to apply to the game object short m_dyn_operation; + float m_setmass; public: KX_SCA_DynamicActuator( SCA_IObject* gameobj, short dyn_operation, + float setmass, PyTypeObject* T=&Type ); |