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authorCampbell Barton <ideasman42@gmail.com>2009-07-26 05:32:37 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-07-26 05:32:37 +0400
commitdd918da8de8b885d90420dc86351a4996dbd6ea6 (patch)
tree71941227e76d9fd815b451c07a4f6a610720c6db /source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
parente9ca43521f99c6b9baf6d9278f85323086fcade2 (diff)
ReplaceMesh Actuator option to replace the physics mesh and display mesh + python api options.
When the mesh field is left blank and Physics option is enabled, it reinstances the physics mesh from the existing mesh. like calling gameOb.reinstancePhysicsMesh() from python.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h')
-rw-r--r--source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
index 0e7f7852701..46d6f3eebf1 100644
--- a/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
+++ b/source/gameengine/Ketsji/KX_SCA_ReplaceMeshActuator.h
@@ -50,12 +50,16 @@ class KX_SCA_ReplaceMeshActuator : public SCA_IActuator
// mesh reference (mesh to replace)
RAS_MeshObject* m_mesh;
SCA_IScene* m_scene;
+ bool m_use_phys;
+ bool m_use_gfx;
public:
KX_SCA_ReplaceMeshActuator(
SCA_IObject* gameobj,
RAS_MeshObject *mesh,
SCA_IScene* scene,
+ bool use_gfx,
+ bool use_phys,
PyTypeObject* T=&Type
);