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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-04-23 15:36:44 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2005-04-23 15:36:44 +0400
commit2ac1ef13e20949374720afec1d8da59cce83a45c (patch)
tree845081429f553696e648bc13e863bcff73754dc7 /source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h
parentc333ba8dfaa8e92483d29f3cf77988ce0e1beb3a (diff)
Added bone parent relationship.
Diffstat (limited to 'source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h')
-rw-r--r--source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h109
1 files changed, 109 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h
new file mode 100644
index 00000000000..1f816726264
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_SG_BoneParentNodeRelationship.h
@@ -0,0 +1,109 @@
+/**
+ * @mainpage KX_SG_NodeRelationships
+
+ * @section
+ *
+ * This file provides common concrete implementations of
+ * SG_ParentRelation used by the game engine. These are
+ * KX_SlowParentRelation a slow parent relationship.
+ * KX_NormalParentRelation a normal parent relationship where
+ * orientation and position are inherited from the parent by
+ * the child.
+ * KX_VertexParentRelation only location information is
+ * inherited by the child.
+ *
+ * @see SG_ParentRelation for more information about this
+ * interface
+ *
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ *
+ */
+
+#ifndef __KX_SG_BONEPARENTRELATION_H__
+#define __KX_SG_BONEPARENTRELATION_H__
+
+#include "SG_Spatial.h"
+#include "SG_ParentRelation.h"
+
+struct Bone;
+
+/**
+ * Bone parent relationship parents a child SG_Spatial frame to a
+ * bone in an armature object.
+ */
+class KX_BoneParentRelation : public SG_ParentRelation
+{
+
+public :
+
+ /**
+ * Allocate and construct a new KX_SG_BoneParentRelation
+ * on the heap.
+ *
+ * bone is the bone id to use. Currently it is a pointer
+ * to a Blender struct Bone - this should be fixed if
+ */
+
+ static
+ KX_BoneParentRelation *
+ New(Bone* bone
+ );
+
+ /**
+ * Updates the childs world coordinates relative to the parent's
+ * world coordinates.
+ *
+ * Parent should be a BL_ArmatureObject.
+ */
+ bool
+ UpdateChildCoordinates(
+ SG_Spatial * child,
+ const SG_Spatial * parent
+ );
+
+ /**
+ * Create a copy of this relationship
+ */
+ SG_ParentRelation *
+ NewCopy(
+ );
+
+ ~KX_BoneParentRelation(
+ );
+
+private :
+ Bone* m_bone;
+ KX_BoneParentRelation(Bone* bone
+ );
+
+};
+
+#endif